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Changelog
Recent Sailor Piece Wiki updates, data fixes, search improvements, and page changes.
Site
Overview
Changelog
- Latest update: 2026-08-31 - Toji's Worm and Devil Arms stat captures.
- This is a wiki changelog, not an official Sailor Piece patch-notes page.
- Entries record notable data corrections, tool changes, and page updates.
Section
2026-08-31 - Toji's Worm and Devil Arms stat captures
- Added externally captured item images and E0/E10 accessory stats for Toji's Worm and Devil Arms (Dante Gloves).
- Updated the accessories comparison, Toji and Dante accessory pages, Build Planner, Best Builds, and best-pick search copy. Toji's Worm E10 is now the current captured raw-damage accessory target.
- Kept Devil Arms provisional because the walkthrough presenter says the displayed stat line may be bugged; Toji's Worm rate and pity remain unconfirmed.
Section
2026-08-28 - Toji expansion and Dante route notes
- Added the Toji fighting style page with the Slayer Island docks NPC, four timed random non-world-boss tasks, 10 different player defeats, 3 Toji Blade Piece locations , and the final Toji challenge.
- Added Toji Blade Pieces to the Materials, NPC Locations , Sea 2, Islands, Melees, and homepage route surfaces; the pieces are found on Punch Island, Slayer Island, and Dante Island.
- Added Toji Worm, Toji Questline, Toji Accessory, Toji Boss, Toji Sword, and Toji Sword Piece tracking; all Toji Sword Pieces are required to claim Toji's Sword, while locations and detailed routes await capture.
- Raised the documented current level cap to 25,000.
- Updated Dante Boss coverage to note manual summoning, the castle teleport and gate return route, no auto-spawn, no pity, sword-and-title-only boss drops, and the intentionally low sword chance that may change later.
Section
2026-08-26 - Dante Update content intake
- Added the new active codes TojiDanteUpdate and Weloveyou; rewards and requirements remain awaiting capture.
- Added Sparda Bloodline as a new Legendary bloodline with +37% Damage, +6% Damage Reduction, +27% Luck, +7% Melee Damage, +7% Sword Damage, and +40% Max Health.
- Added Zenin Clan as a new Legendary clan with +46% Damage, +50% Health, +13% Sword Damage, and 5% enemy Damage Reduction ignore.
- Added Dante Questline 1 from Judgement Island, including the Sparda, Yamato / Vergil, and Dante Island unlock route.
- Added Dante Island, Dante Boss, Dante's sword drop, Dante's accessory copy quest, and the sword-and-accessory V move requirement for Dante's F move / Mastery.
- Added Dante's Sword, Dante's Accessory, Sparda, and Zenin to the Build Planner ownership pickers; Sparda and Zenin now contribute their supplied stat lines, including Zenin's enemy Damage Reduction ignore.
Section
2026-07-20 - Wrathful Beast Update intake
- Added Broly Island as a separate, non-Blood-Flower-Quest-gated Sea 2 island, with the confirmed Spirit Fighter [Lv. 16000] capture and Broly Raid location .
- Added Wrathful Beast Raid coverage for the Broly (Legendary Super Saiyan) encounter, exact Easy-to-Extreme modifiers, Rage 1 to Rage 3 phases, Raid Key access sources , named intended rewards, and the remaining capture gaps.
- Added Wrathful Beast as the new top tracked title at +127.5% Damage, with Normal 0.67%, Medium 0.82%, Hard 1%, Extreme 1.21%, and pity 125.
- Added Mythical Broly Armor at 135% Defense, 115% Damage, and 15% Damage Reduction at E0, reaching 185% Defense, 155% Damage, and 35% Damage Reduction at E10; source and rate remain marked unconfirmed.
- Documented the 2026-07-20 Broly Raid clear bug: the display shows Dual Wielder, but defeating Broly bugs the run, so live Broly reward claims remain unverified.
- Updated the title selector, build planner, and weapon/melee benchmark totals for the new +127.5% Damage title.
- Replaced the active-code set with the 2026-07-20 full announcement list: SORRYFORBUGS, BROLYUPDATE, and SORRYFORTHEBANS. Rewards and requirements are explicitly awaiting capture.
Section
2026-07-04 - Lightning Update and Flying Ship intake
- Added Flying Ship as the new Lightning Update island, including the Lightning boss 10-minute spawn timer and the back-island Lightning V2 route.
- Added Lightning Fruit and Lightning V2 pages with the captured V1/V2 moves, Thunder God title gate, Taiko Drums , Lightning Flash , Thunder Stone , Lightning Fragment , Golden Staff , and Amaru mastery requirements.
- Added standard Z/X/C/V/F moveset keybinds, Lightning V2 progress trackers, and rarity/title colors for the captured Lightning route prompts.
- Boosted exact Lightning and Lightning V2 searches so the new fruit pages appear above related material/reference matches.
- Added Thunder God as the new top tracked damage title at +125.5% Damage with the Lightning boss title route tracked at 0.1% drop chance and 0/70 pity.
- Added Lightning Boss [Lv.???] HP and drop rates: 1,562,500,005,888 HP, 100.00% Lightning Flash , Thunder Stone , Lightning Fragment , Lightning God Drums , Taiko Drums , and 20.33% Golden Staff .
- Added Amaru Clan with +40% HP, +45% Damage, +25% Power, +12% Luck, and the Lightning tick stacking passive, then wired Lightning materials, Thunder God, bosses, NPC notes, fruit overview, clan overview, Sea 2, and islands coverage.
Section
2026-06-30 - King Update outfit stat captures
- Added Frozen Outfit, Brisbane Armor, and Light Outfit E0/E10 stat captures to the Accessories comparison and Enchanting Accessories projection tables.
- Updated the accessory tier list, FAQ, Best Builds, Build Planner, and generated best-pick copy so Light Outfit E10 is the current strongest captured accessory line, with Brisbane Armor and Frozen Outfit close behind.
- Kept the remaining rarity/ source gaps called out where still missing, including Light Outfit's obtainment route.
Section
2026-06-25 - Trade values refreshed from live Vaulted list
- Rechecked the Trade Values page against the live Vaulted ValuesX Sailor Piece value list on June 25, 2026.
- Updated the focused snapshot to cover 244 decoded value-list rows across 10 categories, with refreshed high-value sets, gamepasses, crates, keys, currencies, limited components, boss materials, crafting materials, ascensions, relics, and relic parts.
- Changed the CRR and BLS guidance so the wiki copies Vaulted ValuesX's posted BLS fields directly instead of describing every row as a fixed conversion.
Section
2026-06-19 - King Update mastery cost fixes
- Corrected King of Heroes V2 F move mastery to 10M Gems across the page table, Sea 2 notes, NPC locations , materials routing, melee overview, and generated search snippets.
- Added the missing 10M Gems requirement to Frost Empress F move mastery across its page table, weapon overview, materials routing, island notes, and generated search snippets.
- Added the missing 10M Gems requirement to Light V2 F move mastery across its page table, fruit overview, raid notes, NPC locations , Sea 2 notes, materials routing, and generated search snippets.
Section
2026-06-15 - Build meta recommendations refresh
- Updated race recommendations so Archangel is the farming and melee/general race target, while Reaper is the sword-build race target.
- Updated clan recommendations so Kuchiki is the sword clan, Senzu is the melee clan, and Devil is the farming and item-grinding clan.
- Synced Best Builds, Bloodlines , Build Planner, and generated best-pick search text around Ghoul for grinding, Empyrean for melee, Demonic for sword, and Doombringer as the top skill-use sword burst alternative.
Section
2026-06-14 - King Update codes and homepage quick access cleanup
- Added the new active Sailor Piece codes KINGUPDATEHASARRIVED and RAIDUPDATENOW from the supplied in-game reward screenshots.
- Tracked KINGUPDATEHASARRIVED as 30x
Power Shard
, 50x
Passive Shard
, 14x
Secret Chest
(Untradeable), 100x
Clan Reroll
(Untradeable), 12x
Aura Crate
(Untradeable), and 10x
Cosmetic Crate
(Untradeable). - Tracked RAIDUPDATENOW as $1,500,000, 300 Gems, 3x
Raid Key
, 15x
Passive Shard
, 20x
Clan Reroll
, 50x
Trait Reroll
, 65x
Race Reroll
, and 50x
Haki Color Reroll
. - After the latest active-code correction, only KINGUPDATEHASARRIVED and RAIDUPDATENOW remain active; the previous 13 active rows were moved to expired.
- Trimmed homepage Quick Access back to 6 tiles by removing the World Bosses / Specs tile while keeping the dedicated King Update route shortcuts.
Section
2026-06-08 - New screenshot-backed likes, free, and delay codes
- Added the new active Sailor Piece codes 1MIL200KLIKESWOWW, FREECODEFORYALLL3, and BIGDELAYSSORRYCODE from the supplied in-game reward screenshots.
- Tracked 1MIL200KLIKESWOWW as 50x
Power Shard
, 75x
Passive Shard
, 14x
Secret Chest
(Untradeable), 125x
Clan Reroll
(Untradeable), 12x
Aura Crate
(Untradeable), and 10x
Cosmetic Crate
(Untradeable). - Tracked FREECODEFORYALLL3 and BIGDELAYSSORRYCODE as 50x
Power Shard
, 75x
Passive Shard
, 12x
Secret Chest
(Untradeable), 100x
Clan Reroll
(Untradeable), 10x
Aura Crate
(Untradeable), and 8x
Cosmetic Crate
(Untradeable), bringing the active codes table to 13 codes.
Section
2026-06-07 - Trade value list June refresh
- Updated the Trade Values page from the supplied June 7 Vaulted ValuesX value-list post, including the new 1
Bloodline Stone
= 3 CRR BLS conversion. - Refreshed crates, limited sets, gamepasses, keys and currency, Sun God, Cosmic Being, The World, Black Reaper, Frieren, relics, and Relic Part #1 through #8 values.
- Added the BLS-only Ragna and Madoka component rows for
Silver Requiem
, Wyrm Band,
Black Frost
, 100x
Hearts
,
Divine Fragment
,
Sacred Bow
,
Radiant Core
, and Pink Gem.
Section
2026-06-01 - Requirement gate wording cleanup
- Clarified the Atomic, Moon Slayer, and Strongest Shinobi requirement sheets so Eminence, Upper, and Warlord are marked as F move mastery-only gates instead of looking like base unlock requirements.
- Rebuilt the generated site output so the homepage Last Updated date and changelog page now reflect this June 1, 2026 content pass.
Section
2026-05-28 - Trade values synced to CRR update
- Rechecked the Trade Values page against the live Vaulted ValuesX Sailor Piece value list on May 28, 2026 after the new CRR value update.
- Updated gamepass ranges for 2x Drop, 2x Luck, 2x Gems, 2x Exp, 2x Money, and the newly listed 2x Mastery gift-only spike row.
- Updated Ragna Set, Madoka Set, Cosmic Being / Garou, Sun God Sword / Sun God Set, crates,
Reaper Key
,
Raid Key
,
Spirit Key
,
Crystal Key
,
Guild Key
,
Bloodline Stone
, and
Relic Part #1
through #8 values.
Section
2026-05-27 - Trade value snapshot refresh
- Rechecked the Trade Values page against the live Vaulted ValuesX Sailor Piece value list on May 27, 2026.
- Corrected
Reaper Key
to 5 - 10 CCR and 1 - 2 BLS, corrected
Bloodline Stone
to 6 CCR and 1 BLS, and added current Sun God material rows for
Sun Essence
,
Solar Shard
,
Divine Remnant
,
Flame Pulse
, and
Spirit Stone
.
Section
2026-05-26 - Sea 2 drop-table refresh
- Crosschecked the supplied Sea 2 NPC and boss drop table against the wiki and updated the normal-enemy charts with Spirit Fighter, Strong Slayer, and Ghoul Members, including captured
Crystal Key
,
Raid Key
,
Spirit Key
,
Reaper Key
,
Guild Key
,
Bloodline Stone
,
Upper Seal
,
Passive Shard
, Tower Key, Rush Key, and Relic Part rates. - Updated world-boss and sea-beast coverage for Cosmic Being, Sun God, Sea Serpent, and Kraken, including Cosmic Being Sword 0.485%, Sun God Sword 0.485%, Sun God
Guild Key
0.015%, shared Sea Serpent/Kraken Dragon Goddess 0.55%, Blossom Outfit 1.9%, Kraken Armor 1.25%, and
Guild Key
0.011%. - Corrected Black Reaper Boss Extreme
Black Shard
to 10.000%,
Reaper Key
farming to 0.0955% from Ghoul Members, and Spirit Warrior Boss Spirit Outfit rates across the boss, material, route, and progression pages. - Corrected Wandering Hat to
Cosmetic Crates
and Sun Aura, also searched as Sun God Aura, to
Aura Crates
instead of an uncaptured Ghoul Update route. - Propagated the refreshed Sea 2 rates into linked material, weapon, accessory, guild, relic, raid, crystal-defense, Sea 2 overview, and generated reference-data/drop-calculator surfaces.
Section
2026-05-24 - New screenshot-backed visit and free codes
- Added the new active Sailor Piece codes 1BIL500MILVISITSTYSM and FREECODEFORYALLL2 from the supplied in-game reward screenshots.
- Tracked 1BIL500MILVISITSTYSM as 50x
Power Shard
, 75x
Passive Shard
, 14x
Secret Chest
(Untradeable), 125x
Clan Reroll
(Untradeable), 12x
Aura Crate
(Untradeable), and 10x
Cosmetic Crate
(Untradeable). - Tracked FREECODEFORYALLL2 as 50x
Power Shard
, 75x
Passive Shard
, 12x
Secret Chest
(Untradeable), 100x
Clan Reroll
(Untradeable), 10x
Aura Crate
(Untradeable), and 8x
Cosmetic Crate
(Untradeable), bringing the active codes table to 10 codes.
Section
2026-05-23 - Relic Part calculator lookup
- Added Relic Part #1 through #8 to the Grinding Time Calculator lookup so each tracked part can be searched and selected with its current normal-enemy drop chance.
Section
2026-05-22 - Grinding calculator polish and planner stat fixes
- Added the dedicated Grinding Time Calculator page with boss material drop estimates, editable Drop chance (%) overrides, title/sword/style one-copy rules, pity-based time estimates, and currency duration estimates for Boss Rush, Infinite Tower, and Crystal Defense.
- Polished the calculator panels with clearer borders, stronger input styling, compact seconds-only cleartime controls, min:sec cleartime inputs where needed, and Drop chance (%) values capped to four decimal places.
- Added an Infinite Tower floor-based
Tower Token
helper to the Grinding Duration Calculator, summing floors 1 through the entered floor and covering Base Drops, +1 dropchance build, 2x Drops, and combined 2x Drops plus +1 dropchance build payouts. - Added top-of-page Grinding Time Calculator shortcuts to the Materials Overview, Bosses, Boss Rush, Infinite Tower, and Crystal Defense pages, then tightened the calculator overview facts around what players can use it for.
- Added Calculators to the homepage main navigation so the calculator hub is reachable beside the lower systems links.
- Corrected Build Planner guild upgrade and Index stat data, including max guild Crit Damage, Damage, HP, Luck, Crit Chance, member capacity, the level 10 member-capacity cost, and checked Index milestone totals.
Section
2026-05-21 - Build planner luck fixes and Ghoul Aura image
- Corrected Fortune Chosen handling in the Build Planner and Spec Passives notes so +1 Drop chance is treated as stacking from both equipped passive slots, alongside each passive's Luck roll.
- Changed exact passive roll handling so Weapon and Melee passives can store independent Fortune Chosen or Luck V rolls instead of sharing one global value for the same passive name.
- Updated the Luck route stat targets: two Luck V uses 982.8% Damage, Fortune Chosen route uses 992.8% Damage, Crit Chance is 105.5%, Crit Damage is 366.7%, and Sword/Melee Damage targets are 35%.
- Corrected the checked Mastery and Ghoul math used by build totals: Mastery Damage and Mastery Luck count as +32.5%, while Ghoul's displayed +22% Luck Multi is treated as the effective +22.5% value.
- Synced planner stat maps for clans, races, bloodlines , powers, and traits so owned fallback picks like Upper count their real stat contributions in breakdowns instead of appearing as empty missing sources .
- Tightened Spec Passive owned/equipped sync so marking a passive owned can fill an empty active slot, unmarking a passive clears matching equipped slots, and inactive-slot passives now show when they have no stacking stats.
- Added Spec Passive auto-slotting for focus swaps: the strongest owned Damage/Crit/Crit Damage passive is moved onto the tracked Weapon or Melee slot, with a quick Swap Weapon/Melee button for manual flips.
- Cleaned up Build Planner usability by preserving breakdown scroll position after opening modals, removing Luck and Lifesteal from Body artifact main-stat options, and scoring Sacred Dominion above Celestial Rupture for Luck-focused artifact planning.
- Expanded the compare-tool parser so shorthand paste inputs like combo ramp 17.1, dmg 28.8, cc 3.2, cd 9.7 are accepted.
- Wired the new Ghoul Aura image into the Auras page and reference popup data using /images/hero/ghoulaura.webp.
Section
2026-05-20 - Trade value snapshot recheck
- Rechecked the Trade Values page against the live Vaulted ValuesX Sailor Piece value list on May 20, 2026; the focused wiki snapshot still matches the current CCR and BLS values, so only the snapshot marker moved forward.
Section
2026-05-19 - Black Reaper, One Eyed King, Ghoul passive, and active-code cleanup
- Added the dedicated Black Reaper melee page with Isolation Island routing, 0.1% base
Reaper Key
farming from Ghoul Members, Black Reaper Summoner costs, Buy Black Reaper requirements, and Black Reaper Master F move plus 30% damage buff notes. - Wired Black Reaper / Kaneki moveset preview images and WebM videos for M1, Z, X, C, V, and F.
- Updated Isolation Island, Bosses, Materials, Sea 2, Islands, and progression pages with Black Reaper Boss, One Eyed King title odds,
Reaper Key
,
Black Shard
,
Reaper Remnant
,
Rinkaku Core
, and
Ghoul Essence
route details. - Added One Eyed King to Titles as the new highest tracked raw-damage title at +110% Damage, dropping from Black Reaper Boss at Normal 0.75%, Medium 0.9%, Hard 1.15%, Extreme 1.4%, with 125 pity.
- Confirmed Ghoul as an S+ grinding bloodline with +37% Damage, +5% Damage Reduction, effective +22.5% Luck Multi despite displaying as +22%, +12% Melee Damage Multi, +45% Max HP, and a 20% chance for +1 drop passive.
- Updated Best Builds, Spec Passives, Build Planner, and best-pick search data for One Eyed King, Ghoul, Ghoul Outfit, and the 215 Index milestone: checked sword benchmark is now 1274.3% with Frostbane and Demonic, checked melee benchmark is 1276.8% with Senzu and Empyrean, checked pure max-luck is 617.5% F2P or 2470% fully boosted with two Luck V spec passives, and the practical +1 Drop route is 612.5% F2P or 2450% fully boosted with one Fortune Chosen plus one Luck V.
- Added Black Reaper Boss HP and difficulty drops, Ghoul Outfit stats and E10 projection, Ghoul Aura and Sun Aura as Legendary auras, and Wandering Hat as a Legendary cosmetic.
- Confirmed the Black Reaper Mastery quest steps: 25 Medium Black Reaper Boss kills, Ghoul bloodline, and level 250 Mastery on Black Reaper.
- Crosschecked the Index milestones from 5 through 200 as unchanged, then added 205 total Index for +10% HP and 215 total Index for +10% Damage.
- Corrected Mastery math from the old flat 25-kill estimate to scaling Mastery XP requirements, then added per-kill credit rules for normal NPCs, normal bosses, world bosses, Sea Beasts, and raid bosses.
- Rechecked Mastery scaling against the latest screenshot: the 50-MP bands now use 25, 35, 50, 65, 75, 100, 150, 150, 175, and 175 kills or credit per +1 MP, for 12,500 at 250 MP and 50,000 at 500 MP.
- Updated Archangel Divine Trials quest 1 to 10 secret drops, and corrected the Slayer Island Blood Flower location to inside a tree right of Sun God spawn.
- Updated the active codes table to the current eight Ghoul Update codes, adding SORRYFORRESTARTGUYSTPBUG2 and SORRYFORRESTARTGUYSTPBUG3 with the same submitted restart-code reward bundle.
Section
2026-05-18 - Ghoul Update intake, Mastery System, Isolation Island, and Ghoul bloodline
- Added the dedicated Mastery System page with Starter Island Sea 2 and inventory access, scaling kill requirements, a 500 level cap, and all visible milestone rewards.
- Added the dedicated Isolation Island page with the Blood Flower Quest start on Starter Island Sea 2, the 6 Blood Flower objective, and image-backed location notes for Starter Island, Bizarre/JoJo Island, Punch Island, Blue Island, Slayer Island, and World Island.
- Added the new active Ghoul Update codes MASTERY, GHOULUPDATE, SMALLDELAYCODESORRY, FREECODEFORYALL, BIGCONTENTUPDATESOON, and SORRYFORRESTARTGUYSTPBUG using the submitted reward screenshots.
- Added the initial Ghoul Bloodline page from the visible +37% Damage, +5% Damage Reduction, +22% Luck Multi display, +12% Melee Damage Multi, and +45% Max HP stat shell, before the later passive capture and effective +22.5% Luck math arrived.
- Updated Best Builds, Spec Passives, the Build Planner, Progress Trackers, Sea 2, weapons, melees, and progression notes for active level 500 Mastery: +32.5% Damage, +32.5% Luck, +2% Crit Chance, +25% Crit Damage, plus a separate 25% chance for 1.5x DMG.
- Updated Sea 2 and All Islands to include Isolation Island, and added cautious Index System notes for the Ghoul Update's new entries and milestones while exact totals remain uncaptured.
- Added the Ghoul Update intake list to the working checklist: Black Reaper melee, new Mastery System, new island, island teleport questline, Black Reaper F questline, new boss, NPCs, items, index milestones, bloodline , accessory, title, cosmetic, two auras, and the 2x Mastery shop product.
- Promoted Spirit Warrior to the bottom of S+ on melee tier surfaces after the reported Ghoul Update damage buff, while keeping it behind The World and Cosmic Being until more post-buff testing is captured.
- Updated current world-boss timer wording from 20 minutes to 15 minutes across Bosses, Sea 2, Slayer Island, and progression notes.
- Followed up on Archangel's harder first quest once exact Divine Trials requirements were captured.
Section
2026-05-17 - Bloodline passive wording cleanup
- Rechecked Doombringer against the supplied capture: Doombringer now shows +35% Damage, +15% Luck Multi, +2% Lifesteal, +12% Sword Damage Multi, and +40% Max HP.
- Replaced the old Empyrean and Doombringer update callout on Bloodlines with a passive trigger explainer for Demonic, Doombringer, and Empyrean.
- Clarified that Demonic rolls per hit, Doombringer rolls once per skill use, and Empyrean stacks from damage ticks.
- Updated Best Builds so Demonic is the checked weapon bloodline while Doombringer stays the skill-use sword burst alternative.
- Synced the Build Planner option pools against the 229-entry Index categories, adding Time Tyrant, the other missing player-index titles, Great Mage, Anti Magic, and Destroyer Aura while leaving staff-only titles out of the planner count.
- Added an Index tracker under the Build Planner recommendations so saved owned picks now show current Index count, missing entries, the next milestone bonus, and the easiest missing Index entries to chase next.
- Changed the Index tracker's missing-entry cards into quick popups with the entry category, difficulty, route note, detailed page link, and a Mark owned button.
Section
2026-05-16 - Build routes, tier lists, and overview cleanup
- Reworked the Best Builds page from the older staged layout into a route selector with focused Weapon, Melee, and Luck views.
- Added route-specific build tables that show the target slot, best pick, stat contribution, and why each piece is used.
- Synced the checked Weapon and Melee benchmark assumptions around Colossus, Rampage, Sacred Dominion Crit Damage artifacts, Frostbane plus Demonic for weapon, and Senzu plus Empyrean for melee.
- Trimmed Weapon, Melee, and Luck totals to the stats players actually compare there: Damage, Sword Damage, Melee Damage, Crit Chance, Crit Damage, Lifesteal, and Luck.
- Removed the old best-stats comparison row from the Luck section and kept boosted Luck math in its own route-specific table.
- Changed Best Builds stat-reroll targets to stay on Z lines only, removing the older Cooldown SSS wording from the visible build rows.
- Added Index completion to the universal max-out checklist with the 200 Index target and captured max Index buffs.
- Added compact best-by-route tier lists under the full Clans and Races lists, matching the Best Builds picks for melee, sword/weapon, and farming routes.
- Added Best Pick search popups for queries like Best Clan, Best Race, Best Melee, Best Sword, Best Power, Best Aura, and similar build-slot searches, all linking back to the existing guide sections.
- Updated the Aura overview to use the corrected aura names and rarity ladder, including Glitched Aura, while trimming stale update-note and live-name sections.
- Cleaned up Races, Clans, Auras, Artifacts, Best
Clan Reroll
Farm, and related overview pages by removing current-update/current-routing wording and cutting bulky top-note sections down to the useful facts. - Trimmed Crystal Defense, Raids, Infinite Tower, Index, Accessories, Bosses, Materials, Titles, Bloodlines , Relics, Guilds, Power, and Enchanting Accessories overview fact blocks so their top sections only show the useful route facts.
- Updated the Clans category so the main Clans list is surfaced directly while individual Devil and Senzu pages stay hidden from the category card grid.
- Adjusted the Build Planner exact passive roll flow so Capture exact roll is clearer, the saved-roll text area has more room, the duplicate screenshot tutorial button is gone, and Colossus is treated as marginally better than Subjugator for bossing while staying same-rank overall.
- Corrected Solo Hunter Quest 4 to 10 kills and changed legendary aura/cosmetic build wording to ask for any legendary aura or cosmetic instead of a specific named one.
Section
2026-05-15 - Aura art, luck, and tier sync
- Corrected the Cosmetics and Crates page to match the current 10-item cosmetic screenshot, adding Dark Eyepatch, Heavenly Halo, and Royal Cape alongside the previous seven cosmetics.
- Added the missing cosmetic options to the Build Planner so Dark Eyepatch, Heavenly Halo, and Royal Cape can be selected there too.
- Linked the newly supplied aura hero images across the Auras page, including crate auras, event auras, live-inventory aura names, and the newer Celestial Aura, Monster Aura, and Demonic Aura rows.
- Added image-backed rows for Psycho Aura, Angel Aura, Corrupted Angel Aura, Crimson Aura, Glacier Aura, and Tempest Aura while keeping unconfirmed rarity and buff values marked as Needs capture.
- Updated aura and cosmetic reference popup generation so explicit table images are used in popups instead of only looking for icon-folder fallbacks.
- Synced the Best Builds and Spec Passives luck notes with the latest checked 2x event math: F2P event totals match normal P2W at 1025% / 1005%, while P2W during a 2x global luck event reaches 2050% / 2010%.
- Reordered the S+ sword tier cards to follow the supplied DPS tierlist order more closely and moved Spirit Warrior to the top of S as the closest S+ watchlist melee if future buffs improve its weaker kit flow.
- Cleaned up the Spirit Warrior page route readability by turning the bulky known-steps stat into a jump link and moving Training 1 -6 into a structured checklist table.
- Cleaned up the Materials page
source
labels so
Boss Key
points to Any NPC and
Dungeon Key
reads Bosses and Chests instead of route-label wording. - Refined Boss Rush upgrade wording and the progress tracker with the Escanor-update note, exact 6,625 Boss
Rush Coins
total, level-by-level costs, and max stat bonuses. - Added focused Vaulted ValuesX Trade Values tables for important sword and melee style rows, sorted by current CRR value while keeping the full live market list on Vaulted ValuesX.
- Added the missing Gilgamesh alias to the King of Heroes melee card and page display title.
Section
2026-05-13 - New screenshot-backed codes and Sun God direct unlock note
- Added the new active Sailor Piece codes 700KFAVSTY and FREECODEHERE1 from the supplied in-game reward screenshots.
- Tracked both new codes with 50x
Power Shard
, 75x
Passive Shard
, 10x
Secret Chest
(Untradeable), 100x
Clan Reroll
(Untradeable), 6x
Aura Crate
(Untradeable), and 5x
Cosmetic Crate
(Untradeable). - Updated the active codes count to 11 while keeping the level or ascension requirement wording cautious until a clean gate capture is available.
- Corrected Sun God back into the weapon/sword section while keeping the supplied server-message note that the Sun God boss can directly unlock it; exact direct odds remain uncaptured.
- Corrected bloodline recommendations so Demonic is the sword-first pick, Empyrean stays the melee pick, Primordial stays the grinding/luck pick, and Doombringer is listed as the skill-use sword burst alternative.
- Added Demonic's confirmed passive to the Bloodlines and Best Builds pages: 20% chance on hit to deal +30% Damage and apply 10% slow with a 5-second cooldown.
- Synced the Best Builds, Weapons, New Player Progression, and endgame checklist wording so top sword routes consistently list Dual Wielder, Sun God, Ice Queen, and Dragon Goddess by role.
- Added an Anime and In-Game Name Aliases page, then surfaced high-confusion names across the weapon, melee, builds, progression, planner, quick-access, category-card, and entry-title wording, such as Dual Wielder (Kirito), Ice Queen (Esdeath), Spirit Warrior (Goku), The World (Dio), Cosmic Being (Garou), Moon Slayer (Kokushibo), Strongest Shinobi (Madara), and Blessed Maiden (Cartethyia).
Section
2026-05-12 - Trade values, moveset videos, progress backup, and naming/material cleanup
- Refreshed the Trade Values page to the May 12, 2026
Bloodline Stone
value-list snapshot, pairing the older CCR preview with BLS ranges for gamepasses, utilities, materials, boss drops, sets, relics, ascensions, and Relic Parts. - Added the newer full moveset video coverage for Cosmic Being, The World, and Corrupted Excalibur/Saber Alter, wiring each visible move row to its uploaded WebM clip.
- Renamed the visible melee style pages and /melees/ cards to match the in-game style names: Limitless Sorcerer, Curse King, Cursed Vessel, Love Maiden, Vampire King, King of Heroes, Corrupted Excalibur, and Demon King.
- Kept the older character names as search aliases for those renamed styles, so Gojo, Sukuna, Yuji, Madoka, Alucard, Gilgamesh, Saber Alter, and Anos still find the right style page when searched directly.
- Separated boss-name references from style-name references so plain boss mentions like Gojo, Sukuna, Yuji, Madoka, Alucard, Gilgamesh, Saber Alter, Corrupted Knight, and Anos no longer auto-link to renamed style pages unless the style is the intended target.
- Renamed the visible Ichigo, Jinwoo, and Escanor weapon routes to Soul Reaper, Solo Hunter, and Sin of Pride while keeping the older character names as search aliases for the same weapon pages.
- Expanded alias coverage for King of Curses, Garou, and Dio searches, and tuned alias-prefix ranking so partial in-game style searches surface the intended style page before broader boss or category hits.
- Corrected the Limitless Sorcerer final mastery quest from 15 Gojo Boss kills to 10 Gojo Boss kills to match the in-game setup.
- Added a pasteable Progress Backup key for moving Build Planner picks, progression checklist progress, route trackers, and permanent-system trackers between devices without adding a backend account system.
- Corrected
Abyss Sigil
sourcing to the Lawless Island Arena Fighter route, removed stale normal-enemy drop-rate snapshot lines, and clarified its Atomic Boss summon, Atomic purchase, and Atomic F move mastery uses.
Section
2026-05-10 - Current update prep pages staged
- Updated the Best Builds and Spec Passives luck-cap notes to the current checked max totals: F2P is 512.5% with Luck V or 502.5% with Fortune Chosen, while the 2x Luck gamepass raises those to 1025% and 1005%.
- Pre-staged new pages for Raids, the in-game Index System, Sun God, Dual Wielder, and Spirit Warrior so the current update has searchable route pages while exact screenshots are still being gathered.
- Updated the Sea 2, island, weapons, melee, races, bloodlines , clans, auras, relics, artifacts, guilds, codes, shop, and tracker pages with the confirmed update-log facts that are safe to publish now.
- Synced the known balance and QOL changes: level cap 20,000, Blue Planet raids and Raid Key farming from Sea 2 NPCs regardless of weapon or combat type, Index locations , Dragon Goddess 100 hidden pity, current 15-minute world-boss timing after the Ghoul Update, reduced secret-rune pity, rare Crystal Defense relic drops, Easter event ended, and the Kraken Armor, Demon Wing, and Cosmic Being boss chance-buff notes.
- Added the newer screenshot-backed Blue Planet and Slayer Island details: Raid Shop prices, Minotaur Raid HP by difficulty, Quest 24 and Quest 25 gates, Empyrean Trainer questline, Spirit Warrior Summoner boss farm, Slayer Island Index NPC, Sun God 15-minute boss spawn, and Soul Harvester's Wraith race gate.
- Added the Minotaur Raid fight mechanics: at 50% HP the boss shields in the center, 3 to 6 random levers must be pulled, the boss heals 15% HP every 30 seconds while shielded, and Phase 2 adds new attacks including a dangerous heavy hit.
- Added the second visible Spirit Warrior questline step: Empyrean Training 2 requires obtaining the Empyrean bloodline after Empyrean Training 1 consumes 3 Spirit Stones .
- Added the third visible Spirit Warrior questline step: Empyrean Training 3 requires defeating 15 World Bosses using a Melee.
- Completed the Spirit Warrior Empyrean Trainer questline notes through Training 6: reach wave 75+ in Crystal Defense 4 times, kill 10 Sea Beasts, and kill 50 Spirit Warrior/Goku bosses after the first three training steps.
- Captured Sun God as a Slayer Island world boss with 1,500,000,026,624 HP and published its normalized 100% Luck rates:
Divine Remnant
8%,
Flame Pulse
4%,
Solar Shard
2.2%, Sun Outfit 1.1%, and
Sun Essence
0.9%. - Added the Sun God NPC route: the Buy Sun God NPC is behind the Sun God world boss on top of a hill and asks for Sun Dancer title, 2
Sun Essence
, 5
Solar Shard
, 9
Flame Pulse
, and 16
Divine Remnant
. - Added material icons for
Divine Remnant
,
Flame Pulse
,
Solar Shard
, and
Sun Essence
and color-coded the Sun God material chips:
Divine Remnant
as Epic,
Flame Pulse
as Legendary, and
Solar Shard
and
Sun Essence
as Mythical. - Restored global rarity and tier color coding across tables, including traits, raid shop items, material chips, and bloodline tier labels.
- Updated Dual Wielder to point at the Minotaur Raid route because the Dual Swordsman title comes from Minotaur Raid, then added direct-drop captures across Easy, Medium, Hard, and Extreme, scaling from 0.26% up to 0.94% at normalized 100% Luck.
- Added the 9 submitted update codes to the active codes table: HUGEUPDATEWWW, RAIDS, DELAYCODENR1, DELAYCODENR2, 1B100MVISITS, 1B200MVISITS, 1B300MVISITS, 1M100KLIKESTYYY, and TYSMFOR400KFOLLOWONEVENT.
- Added the new title captures for Sun Dancer, World Protector, and Dual Swordsman, including their damage buffs, drop sources , per-difficulty rates where shown, and pity or guarantee notes.
- Named the new race, bloodline , and clan captures: Angel and Wraith as Mythical races, Archangel and Reaper as Secret evolutions, Empyrean and Doombringer as Legendary bloodlines , and Senzu as a Legendary clan.
- Replaced the earlier presumed Archangel Boss Halo wording with captured sources : Patience from Atomic or Strongest Shinobi, Charity from Cosmic Being or Sun God, Diligence from Spirit Warrior or The World, with higher Luck improving Boss Halo drop chance.
- Clarified the first Archangel Divine Trial so traded secret drops and eligible secret drops bought from Boss Rush, Infinite Tower, or Crystal Defense shops are marked as working for the 10 secret drops quest.
- Added a dedicated Archangel Halo Locations puzzle guide covering the 4 found Secret Halo island checks, the 3 Boss Halo source pairs, and the player-reported 4-minute spawn and 10-minute despawn timing note.
- Corrected Doombringer's passive wording to a 20% chance on every skill used to gain +20% Damage for 8 seconds.
- Expanded the Index System page with the 229 shown entries, 200 total Index upgrade target, equipped-or-stored counting rules, event and guild leaderboard exceptions, and max captured Index buff totals.
- Named the new Sea 2 NPC artifact set as Sacred Dominion and added its 2-piece bonuses of +15% HP and +20% Damage plus its 4-piece bonuses of +22.5% Crit Damage and +15% Crit Chance.
- Added the new outfit accessory captures for Spirit Outfit, Dual Outfit, and Sun Outfit, including their source icons, E0/E10 stat lines, the Spirit Warrior boss source , and the Dual Outfit Raid Shop route.
- Linked the new Sun God, Dual Wielder, and Spirit Warrior hero images and promoted those three current-update route pages into homepage Quick Access.
- Trimmed the codes page to the 9 currently active codes and corrected TYSMFOR400KFOLLOWONEVENT, moving the older previously-active code rows to expired.
- Named the new rare Crystal Defense relic drops: Crystal Damage Relic with +40% Damage and Crystal Luck Relic with +30% Luck, while keeping exact drop rates and wave scaling marked for follow-up.
- Updated the new relic wording around Crystal Defense chase drops and refreshed Dragon Goddess wording around the official 100 pity.
- Refreshed the Trade Values page to the May 10 CRR snapshot, covering current gamepass, key, crate, material, boss-drop, set, relic, ascension, and Relic Part ranges while keeping Vaulted ValuesX as the live market source .
- Moved Great Mage/Frieren routing away from Easter Island and onto Sailor Island, keeping Easter Island and Easter shop wording as historical event context only.
- Updated current bloodline and clan rankings: Demonic as the best sword bloodline , Empyrean as the best melee and sword-viable bloodline , Primordial as the grinding line, Devil as the farming clan, Frostbane as the sword DPS clan, and Upper/Senzu as the melee clan debate.
- Confirmed Celestial Aura and Monster Aura as new Legendary auras with +15% Damage buffs.
Section
2026-05-02 - New screenshot-backed raid and luck codes added
- Added the new RAIDSOON and 2XLUCK codes to the active Sailor Piece codes table from the supplied in-game reward screenshots.
- Tracked RAIDSOON as 30x
Power Shard
, 40x
Passive Shard
, 5x
Secret Chest
, 100x
Clan Reroll
, 5x
Aura Crate
, and 4x
Cosmetic Crate
, matching the same late-game reward bundle currently used by TRADINGFIXEDHOPEFULLY. - Tracked 2XLUCK as 20x
Bloodline Stone
, 45x
Power Shard
, 55x
Passive Shard
, 5x
Secret Chest
, 125x
Clan Reroll
, 7x
Aura Crate
, and 6x
Cosmetic Crate
, which is a step above the current SPECBUFFS and CODEFORTHERESTARTSORRY2 crate counts while keeping the same likely Level 10,000 and Ascension 5 gate wording.
Section
2026-04-30 - New screenshot-backed restart compensation code added
- Added the new CODEFORTHERESTARTSORRY3 code to the active Sailor Piece codes table from the supplied in-game reward screenshot.
- Tracked CODEFORTHERESTARTSORRY3 as 20x
Bloodline Stone
, 45x
Power Shard
, 55x
Passive Shard
, 5x
Secret Chest
, 125x
Clan Reroll
, 6x
Aura Crate
, and 5x
Cosmetic Crate
, matching the same stronger late-game reward bundle currently used by SPECBUFFS and CODEFORTHERESTARTSORRY2. - Kept the requirement wording cautious at likely Level 10,000 and Ascension 5 until a cleaner in-game gate capture confirms it directly.
Section
2026-04-29 - New screenshot-backed restart and trading fix codes added
- Added the new CODEFORTHERESTARTSORRY2 and TRADINGFIXEDHOPEFULLY codes to the active Sailor Piece codes table from the supplied in-game reward screenshots.
- Tracked CODEFORTHERESTARTSORRY2 as 20x
Bloodline Stone
, 45x
Power Shard
, 55x
Passive Shard
, 5x
Secret Chest
, 125x
Clan Reroll
, 6x
Aura Crate
, and 5x
Cosmetic Crate
, matching the same stronger late-game reward bundle currently used by SPECBUFFS. - Tracked TRADINGFIXEDHOPEFULLY as 30x
Power Shard
, 40x
Passive Shard
, 5x
Secret Chest
, 100x
Clan Reroll
, 5x
Aura Crate
, and 4x
Cosmetic Crate
, with the exact ascension lock not yet captured.
Section
2026-04-29 - Progression page revamp, Sea 2 route links, and Crystal Defense payout sync
- Reworked the New Player Progression Path page around the newer six-phase community layout, replacing the older level-band route with the refreshed solo F2P progression flow and wiring in the closest on-site guide alternatives anywhere the original layout referenced outside pages.
- Added jump navigation, card-style phase sections, inline popup references, and route-table linking across the progression page, so key names like Gryphon, Dark Blade, Ichigo, Yamato, Strongest Shinobi, Dragon Goddess, Anti Magic, The World, and Cosmic Being now open useful on-site pages or modal references instead of reading like plain text.
- Expanded the progression references again so accessories, runes, rerolls, and permanent systems now link more cleanly: Shadow Cloak and Saber Armor hand off to Accessories, rerolls now point to the Stat Reroll NPC, and Destruction, Wrath, Havoc, Fortune, Primordial, and Radiant Rune references now open the rune guide correctly.
- Added category color-coding to the progression-page reference chips, giving repeatable grinds like Boss Rush, Infinite Tower, Crystal Defense, and Skill Tree a shared visual family while reroll systems and gear pages now read as their own groups at a glance.
- Updated the weapon and melee progression lanes to include the newer Sea 2 branches, then reordered the route boards so Sea 1 endgame branches appear before the newer Sea 2 weapon and melee branches instead of mixing those tiers together.
- Synced Crystal Defense with the newer coin-gain note now reported for fresh servers, including the rough lower-wave payout of about 3
Crystal Coins
and the reminder that higher waves pay more while the exact scaling is still being tightened.
Section
2026-04-28 - New screenshot-backed codes added for spec buffs and restart compensation
- Added the new SPECBUFFS and CODEFORTHERESTARTSORRY codes to the active Sailor Piece codes table from the supplied in-game reward screenshots.
- Tracked SPECBUFFS as 20x
Bloodline Stone
, 45x
Power Shard
, 55x
Passive Shard
, 5x
Secret Chest
, 125x
Clan Reroll
, 6x
Aura Crate
, and 5x
Cosmetic Crate
, which currently fits the newer late-game Ascension 5 reward pattern better than the older Ascension 4 cluster. - Tracked CODEFORTHERESTARTSORRY as 10x
Bloodline Stone
, 30x
Power Shard
, 40x
Passive Shard
, 4x
Secret Chest
, 100x
Clan Reroll
, 5x
Aura Crate
, and 4x
Cosmetic Crate
, keeping its gate wording cautious at likely Level 10,000 and Ascension 5 until a direct requirement screenshot confirms it cleanly.
Section
2026-04-27 - Crystal Defense sync, tracker cleanup, ascension link fixes, and image refresh
- Moved Devil clan into the confirmed Legendary group.
- Refreshed the Crystal Defense page with the newer upgrade ladder, AFK Cosmic Being V notes,
Crystal Coin
investment totals, and the new Defense Merchant shop entries for Anti Magic, Clover Outfit, and Destroyer Aura. - Added Clover Outfit, Demonic bloodline, Demon Wing confirmation, Devil and Demon Dweller endgame build updates, the Crystal Defense progression tracker, and the newer endgame recommendations across the builds and progression pages.
- Added the new SORRYFORTHETRADELOCKSS code from the supplied reward capture, tracking it as 10x
Bloodline Stone
, 20x
Power Shard
, 40x
Passive Shard
, 4x
Secret Chest
, 100x
Clan Reroll
, 5x
Aura Crate
, and 4x
Cosmetic Crate
while keeping the gate wording cautious at likely Level 10,000 and Ascension 5 until a cleaner requirement screenshot appears. - Fixed multiple page-structure and tracker issues, including duplicate Dragon Goddess checklist cards, broken race-based late-game branch handling, the duplicate Clover Outfit accessory rows, the accessory enchant order, and the misplaced Moveset-before-requirements layout on The World and Cosmic Being.
- Corrected the ascensions material routing so inline requirements like
Void Fragment
,
Limitless Ring
,
Dismantle Fang
,
Dark Ring
,
Path Fragment
, and
Corrupt Crown
now link back to the Materials page anchors instead of drifting to unrelated route pages, and added direct row anchors on the material page so those jumps land on the exact tracked materials. - Refreshed the local source art for Cosmic Being, Dragon Goddess, Great Mage, and The World with the newer higher-quality images, then synced the matching icon and hero variants across both site copies.
- Cleaned up several newer frontend data issues at the same time, including the Anti Magic quick-access image fallback, the Crystal Defense shop mythical chip art, and the duplicate title-route wording that had started overlapping on the progression checklist.
Section
2026-04-26 - Anti Magic and Crystal Defense update prep pass
- Added the new Anti Magic sword page early with Asta alias coverage, wired it into homepage Quick Access, and promoted it into the swords tier board as the newest featured weapon while the exact route remains not yet captured.
- Added the new Crystal Defense system page with the confirmed Punch Island
location
,
Crystal Key
from any Sea 2 NPC, and early tracking blocks for the leaderboard, shop, and upgrade shop. - Inserted Crystal Defense directly into the homepage navigation beside Boss Rush and Infinite Tower so the new mode is reachable from the front page immediately instead of waiting on the broader Systems hub.
- Updated Titles so Dragon Queen now reflects the lowered pity target of 110 instead of 150 while also noting that the same update wave buffed the title odds.
- Updated Runes and Infinite Tower with the secret-rune pity ladder: +1 pity per cleared floor, 6,000 floors for guaranteed Radiant Rune, and 7,500 floors for guaranteed Primordial Rune.
- Added the new world-boss countdown timer note to the Bosses page and marked the latest world-boss and sea-beast drop-buff wave as live but still awaiting cleaner post-buff percentage captures.
Section
2026-04-24 - Trade values, event data, drop rates, and materials sync
- Updated the Trade Values page to the Apr 24, 2026 snapshot from the supplied value-list capture, raising the listed CCR values for Ragna Set, Madoka Set, 2x Drop, 2x Luck, and 2x Gems.
- Added Frieren Set (with Egg) to the quick trade-value snapshot at 50,000 CCR while leaving the dated demand-and-stability table limited to the rows that were fully specified.
- Synced the Sea 2 sea-beast quick-reference cards and boss popups to the newer FAQ-backed Sea Serpent and Kraken values, then surfaced the current Egg Seeker, King, Petal Aura, and Sacred Bloom Aura stat lines on the overview pages.
- Cleaned up the Sea 2 map-piece wording so the route now leads with the more expected boss names such as Cursed Vessel, Demon King, Vampire King, Manipulator,
Slime
, Soul Reaper, and King of Heroes while still keeping the wiki names visible in parentheses. - Fixed the Materials page route links and inline material jumps so linked references land on the correct tracked rows again instead of falling back to weaker or misplaced targets.
- Updated the remaining Great Mage references so
Mana Core
now shows the published 0.275% to 0.55% difficulty-based range instead of the older fixed 0.33% wording.
Section
2026-04-23 - Rune wording, search keywords, and build-value recheck
- Rechecked the Runes page wording so the max Rune Level route is consistently tracked as 700 total rune drops instead of the older 600 wording.
- Kept the Rune Level notes aligned across the main Runes page stats, the leveling bullets, and the FAQ answer so the same level-60, global-scaling, 700-rune rule now reads the same in every repeated spot.
- Expanded search indexing and alias coverage again so more page names, max-build phrases, and route-specific keyword searches resolve cleanly through the site search.
- Refreshed the Best Builds page to the newer checked max-route assumptions, including the higher broad damage ceiling, stronger real HP benchmark, and cleaner luck-panel comparison values now used on the page.
Section
2026-04-22 - New screenshot-backed apology codes added to the codes table
- Added THEOTHERFREECODEMB, YETANOTHERFREECODE, BUGFIXESCODES, and YETANOTHERFREECODE2 to the active Sailor Piece codes table from the supplied in-game reward screenshots.
- Tracked all four new codes with the same lighter late-game reward bundle as SORRYFORBADSEA2QUEST: 30x
Power Shard
, 40x
Passive Shard
, 5x
Secret Chest
, 100x
Clan Reroll
, 3x
Aura Crate
, and 2x
Cosmetic Crate
. - Kept the gate wording intentionally cautious, treating the new codes as player-reported Level 10,000 and Ascension 4 until a cleaner in-game requirement capture confirms the exact lock.
Section
2026-04-20 - Easter route, Ancient Fragments routing, codes, values, and SEO cleanup pass
- Reworked the
Easter Egg
Hunt page around the developer-confirmed quest flow, replacing the older route-first wording with the real seven-egg setup: Bunny NPC start, timed eggs, hidden eggs, boss eggs, and the Egg Seeker, Egg Backpack, and Petal Aura rewards. - Expanded the
Easter Egg
Hunt page again with the hidden, timed, and boss-egg
location
pool from active guides, while keeping the wording honest that public guides agree more on the
location
set than the exact Egg 3, Egg 4, and Egg 5 numbering. - Folded the screenshot-backed
Easter Egg
route directly into the main
Easter Egg
Hunt page instead of keeping a second duplicate Easter route page, so Eggs 1 to 5 now show image-backed checks on the real event guide while the blue and green rare boss egg pools stay on the same page as text search tables. - Kept
Ancient Fragments
as the separate heavier image route page for Sea 2, renamed it more cleanly to
Ancient Fragments
, and added a direct
Ancient Fragments
card into the Systems category so players can find the 20-image route from both the Sea 2 handoff and the main systems browser. - Added Blossom Outfit to the Accessories page as a Sea Serpent accessory route, then corrected the Sea Serpent and Kraken sea-beast snapshots back to the site's normal 100% Luck baseline so Blossom Outfit, Kraken Armor, and Dragon Goddess no longer stay inflated by non-baseline screenshots.
- Corrected the normal-drop Kraken payout wording to about 15
Bloodline Stones
and 25
Clan Rerolls
, with the 30 and 50 version now explicitly treated as the 2x Drops case instead of the default route. - Expanded the Dragon Goddess and Sea 2 sea-beast notes with the newer 12-player setup advice, including the bounty split recommendation and the note that grouped-player total bounty affects Sea Beast spawn chance.
- Updated the Sea 2 guide so Map Piece 4 now points to Anos or Alucard after the announced Ragna swap, instead of leaving the older Ragna wording in the current tracked map-piece route.
- Added a dedicated YouTube Shorts
Ancient Fragments
guide embed to the Sea 2 page, then refined the section into a cleaner two-column video-and-route layout where the left-side video sits beside the right-side 1 to 20
location
list that matches the same order used in the video. - Added video SEO for the
Ancient Fragments
Shorts guide on the Sea 2 page with VideoObject structured data, including the watch URL, embed URL, thumbnail, channel attribution, and the April 19, 2026 upload date. - Fixed the Titles page styling so Ancient Mage, Time Tyrant, Cosmic Being, and Dragon Queen now use their own title-color classes instead of falling back to the generic boss-title styling.
- Expanded the Anos page with a real Anos Boss summon and farming summary, including the Demonite Core prerequisite, the published Demonite Fragment checks, the
Calamity Seal
summon ladder, and a direct Bosses-page handoff. - Finalized the Cosmic Being F-move tracker with the now-confirmed last step, Cosmic Being Mastery Final requiring Astral Bloodline, and corrected the questline notes so the page now places the Cosmic Master NPC on top of a building in the back of Punch Island without wrongly treating the screenshot reward payout as a requirement.
- Expanded the Relics and The World pages again with the cleaner Sea 2 relic-part enemy breakdown and the full The World mastery route: Hard+ boss clears, V-move NPC time stops, World Boss clears with The World, Sea Beast clears with The World, and the F move plus +30% Damage reward.
- Added the new 500KFAVORITES, 900MVISITSTYSMM, 900KLIKESTYYY, and LASTRESTARTHOPEFULLY codes from direct in-game screenshots, keeping their late-game level and ascension wording intentionally tentative until cleaner gate captures confirm whether the newer
Bloodline Stone
bundles land at Ascension 5 or Ascension 6. - Refreshed the Trade Values page to the Apr 20, 2026 snapshot, updating the current CCR ranges for 2x Drop, 2x Luck, 2x Gems, 2x EXP, 2x Money, and Ragna Set while adding the supplied
Hearts
, Madara, Saber V2,
Aura Crate
,
Cosmetic Crate
,
Ice Core
,
Slime Core
,
Crescent Shard
, and
Frost Relic
rows. - Fixed the Sea 2
Ancient Fragments
VideoObject schema to use a timezone-valid uploadDate, switched generated search and tracker links over to root-relative clean paths, and added a redirect catch for old /entries/entries/... crawl paths so Search Console no longer keeps discovering that doubled-entry URL pattern.
Section
2026-04-19 - Sea beast, map-piece, and Sea 2 info correction pass
- Updated the Sea 2 guide with the newer map-piece note that Map 4 can be done through Alucard while Ragna is tracked as the Infinite Tower side of that route, and added a clear note that the map pieces do not currently need to be completed in strict order.
- Corrected the Sea 2 map-piece boss list again with the fuller boss-to-map snapshot: Saber and Yuji on Map 1, Gojo and Sukuna on Map 2, Jinwoo and Qin Shi on Map 3, Ragna and Alucard on Map 4, Aizen and Rimuru on Map 5, Ichigo plus Blessed Maiden plus Strongest of Today on Map 6, and Gilgamesh plus Strongest in History on Map 7.
- Added a new Sea 2 sea-beast block covering the current player-reported Open Sea spawn rules, including the 500,000 bounty note, the 200 to 600 studs distance note, and the current one-Kraken plus one-Sea-Serpent-at-a-time cap.
- Corrected the sea-beast HP wording so Kraken is now tracked at about 1.25 trillion HP while Sea Serpent is tracked at about 625 billion HP, instead of treating them as the same health tier.
- Added the current Sea Serpent and Kraken drop snapshots to the Sea 2 guide and boss references:
Bloodline Stone
and
Clan Reroll
guaranteed, Blossom Outfit, Kraken Armor, and Dragon Goddess with the screenshot-backed drop rates. - Expanded Dragon Goddess from a pure placeholder into a real Sea 2 drop page using the supplied Sea Serpent and Kraken screenshots, then refreshed the Accessories page so Kraken Armor and the corrected World Outfit stat lines are now reflected in the accessory rankings and endgame build callouts.
- Finished the Dragon Goddess route page as a real sea-beast farming guide, adding the current Sea Serpent and Kraken rates, spawn-loop notes, and the overlap rewards that make the route useful even when the weapon does not drop immediately.
- Expanded Dragon Goddess again with the cleaner Sea 2-only sea-beast spawn wording: Open Sea for Sea Serpent and Kraken, the reported screen message, the 500,000 bounty minimum, the 200 to 600 studs distance rule, and the one-of-each simultaneous spawn cap.
- Corrected
Dominion Brand
sourcing across the Sea 2 materials and The World route pages so it is now tracked as a low-chance Bizarre Island NPC drop instead of a generic all-Sea-2-enemies drop. - Expanded the Guilds page and Materials page with the first player-reported
Guild Key
sourcing note, while clearly keeping its exact drop rate and whether it works in all seas or only Sea 2 marked as unconfirmed. - Confirmed the alternate Great Mage grind path through the Easter shop at 1,500
Easter Eggs
, while keeping the boss-drop pages aligned to the wiki's normalized 100% Luck baseline instead of copying luck-inflated public rates. - Reworked the Sea 2 guide handoff section so it now points directly into the finished route pages for The World, Cosmic Being, Dragon Goddess, Great Mage, Bloodlines , Guilds, and Relics instead of reading like a future-content placeholder.
- Updated Cosmic Being again with the supplied Garou notes: middle of Punch Island location , every-30-minutes server-time spawn, timer reset only after the previous kill, and the first published adaptation mechanics summary.
- Extended the Cosmic Being F-move tracker with the newly supplied Cosmic Being Mastery 2 step, which requires reaching Infinite Tower floor 90+ five times.
- Synced the new exact-name material art into the source material folder for Great Mage, The World, and most of the Cosmic Being route items, so the newer Sea 2 and event pages now surface more of their item icons automatically.
- Corrected the Bloodlines page with the cleaner supplied stat table, removing the older mistaken Cosmic entry, adding Primordial as the real top bloodline row, and syncing the best-build bloodline recommendations to Primordial or Astral depending on build type.
Section
2026-04-19 - The World, Cosmic Being, and Relic Forge route pass
- Replaced the old Sea 2 placeholders for The World and Cosmic Being with real screenshot-backed requirements sections, so both style pages now include trackable unlock tables instead of open-ended route notes.
- Added The World boss summon info from the supplied boss menu, including The World Summoner and the confirmed Normal summon cost of 1
Dominion Brand
, while keeping the other difficulty costs clearly marked as not yet captured. - Added The World's confirmed style gates from the supplied buy prompt: Primordial Bloodline, Time Tyrant title, 80
Dominion Brand
, 20
Power Fragment
, 12
Time Remnant
, 6
World Core
, and 2
Vampire Omen
. - Added Cosmic Being's confirmed style gates from the supplied buy prompt: Cosmic Being title, 12
Cosmic Essence
, 8
Star Mark
, 5
Galaxy Shard
, and 2
Monster Pulse
. - Pre-staged a The World F move prep tracker so the later mastery route can be slotted in cleanly once the exact NPC and material bundle are captured.
- Expanded the Relics page from a placeholder into a real Relic Forge summary with the Relic Crafter NPC block plus the currently confirmed Luck Relic, Damage Relic, Crit Chance Relic, and Crit Damage Relic recipes.
- Reworked the Bloodlines page into a real screenshot-backed stat board for Commoner, Demonblood, Hunter, Nightfall, and Cosmic, including the confirmed Nightfall +5% Luck Multi note and Commoner +10% XP Gain last stat.
- Added a new Guilds system page and nav tile using the supplied Sea 2 menu capture, including the create-guild Level 10,000 and 1
Guild Key
requirement plus the first confirmed join, invitation, leaderboard, and rewards notes. - Updated the Sea 2 guide with the newly confirmed island names from the supplied teleport-board screenshot: World Island Sea 2, Starter Island Sea 2, Bizarre Island, and Punch Island.
- Expanded the Sea 2 guide again with the first Punch Island quest gate, locking in Quest 23 and the visible Level 14,500 to 99,999 range from the supplied screenshot.
- Expanded the Sea 2 guide and homepage copy for stronger search coverage around Sailor Piece unlock Sea 2, where to get Map Pieces in Sailor Piece, and Sailor Piece Sea 2 Map Pieces, then added matching FAQ entries and headings to the Sea 2 page.
- Expanded the Materials Overview with a new Sea 2 materials block covering
Dominion Brand
,
Bloodline Stone
, Relic Parts, The World boss materials, and Cosmic Being boss materials, then linked those newer Sea 2 style and system pages back into the Materials page. - Added the first real Cosmic Being boss snapshot with about 500 billion HP and the supplied
Cosmic Essence
,
Star Mark
,
Galaxy Shard
, and
Monster Pulse
drop rates, while also renaming the F-move follow-up into the now-confirmed Cosmic Master questline and keeping its exact requirements marked as not yet captured. - Cleaned up the Relics and
Bloodlines
system pages so the Relic Crafter is now placed on Bizarre Island and
Bloodline Stone
is surfaced more clearly as the Sea 2
bloodline
currency route. - Expanded the Bloodlines page again with Vizard, locking in its visible +15% Damage, +15% Gems Gain, and +20% Max HP lines while keeping the hidden lower stat marked as not yet captured and placing it in the current mid-board tier list.
- Updated Cosmic Being with a newly observed direct-unlock path from the Garou world boss in Punch City, while keeping the older buy-prompt route visible until it is clear whether both obtainment methods stay active, and added the reported 30-minute spawn note to the route summary.
- Added the first confirmed Cosmic Master quest step for the Cosmic Being F move: Cosmic Being Mastery 1, which requires defeating the Cosmic Being world boss 15 times.
- Refreshed the homepage Quick Access block so the current Sea 2 push is featured up front, swapping in Great Mage, Dragon Goddess, Cosmic Being, and The World in place of the older Shadow Monarch, Moon Slayer, Strongest Shinobi, and Gilgamesh picks.
Section
2026-04-19 - Great Mage weapon, Mage Outfit drop, and new apology code update
- Added SORRYFORBADSEA2QUEST to the active codes table using the supplied in-game reward capture: 30x
Power Shard
, 40x
Passive Shard
, 5x
Secret Chest
, 100x
Clan Reroll
, 3x
Aura Crate
, and 2x
Cosmetic Crate
. - Marked the new code's gate as not yet captured, while tentatively grouping it with the current late-game Level 10,000 and player-reported Ascension 4 code cluster until a cleaner gate screenshot is captured.
- Corrected Great Mage into the weapon lane on the site, added its buy requirements to a proper tracked requirements table, and attached the current Great Mage boss snapshot with 3,500,000,000 HP while keeping the published page aligned to the cleaner current boss-summary layout.
- Added Mage Outfit from the Great Mage boss to the Accessories page with its unupgraded 110% Defense, 90% Damage, and 15% Damage Reduction line, then projected the full E1 to E10 stat ladder from the existing enchant chart.
- Updated the Great Mage boss references to the then-current site display, including
Spell Echo
9.87%,
Ancient Fragment
3.41%, Mage Outfit 0.90%,
Magic Essence
0.78%, and the older fixed
Mana Core
wording that has since been replaced by a difficulty-based range. - Updated the late-game accessory cap references so best-build and accessory recommendation sections now point to Mage Outfit at E10 instead of the older Ice Queen Outfit cap callout.
Section
2026-04-17 - Best-build cap snapshot made more conservative
- Adjusted the Best Builds cap tables away from the older +1,048% to +1,053% damage placeholders and now round the public endgame cap snapshot closer to +1,020% damage.
- Updated the same snapshot rows to use the newer screenshot-backed benchmark values for Crit Chance, Crit Damage, Max Health, and Damage Reduction, so the page now reads closer to about 90% Crit Chance, 300% Crit Damage, 43,800,000 HP, and 61% Damage Reduction.
Section
2026-04-17 - Trade snapshot refreshed for Apr 17 values
- Updated the Trade Values page to the Apr 17, 2026 snapshot, raising the listed ranges for Aura, 2x Drop, 2x Luck, Ragna Set, and Madoka Set.
- Added a dated market-change table that keeps the previous snapshot beside the current CCR values, demand, and stability notes instead of only overwriting the older numbers.
Section
2026-04-16 - Accessory enchant ladders and trade snapshot refresh
- Expanded the Enchanting Accessories page so it no longer stops at a few checkpoint columns; the page now includes full confirmed E0 to E10 ladders for the tracked accessories and notes the event pieces where only the first and final material steps were visible in the supplied screenshots.
- Extended the published accessory checkpoint board with Curse King Collar, Moon Outfit, and Ice Queen Outfit so the shorter comparison table still reflects the current late-game routes.
- Refreshed the Trade Values page with the newer Apr 16, 2026 snapshot ranges for Ragna Set, Madoka Set, 2x Drop, 2x Luck, 2x Gems, 2x EXP, 2x Money, and the linked boss-drop and key items from the supplied value-list capture.
Section
2026-04-16 - Clean-route migration and new Sea 2 codes
- Moved the Sailor Piece build to real folder-style routes, so the published site now uses clean paths like /entries/titles-overview instead of relying on flat .html files as the primary output.
- Added redirect rules for the old .html page paths so older shared links and Google-crawled legacy URLs still hand off cleanly to the new route structure.
- Added the new active codes VERYSORRYFORTHEDELAYGUYS and ALOTOFNEWCONTENTSEA2, and matched both to the current player-reported Level 10,000 and Ascension 4 late-game code cluster based on their reward bundles.
Section
2026-04-14 - Tracker polish and updated trade-value snapshot
- Added a new April 14 Trade Values refresh so the quick snapshot now shows the newer CCR values for Ragna Set, Madoka Set, 2x Drop, 2x Luck,
Aura Crate
,
Cosmetic Crate
,
Secret Chest
, and
Adamantite
, with the page marker updated to Apr 14, 2026. - Polished the shared progression tracker system with stronger per-system color separation, so Boss Rush, Infinite Tower, and Skill Tree are easier to tell apart at a glance on the tracker hub and progression pages.
- Kept the Boss Rush, Infinite Tower, and Skill Tree trackers synced across their dedicated pages, the Progress Trackers hub, and the progression page while tightening the visual grouping of the tracker cards and inner stat panels.
Section
2026-04-13 - Material image rollout and table readability pass
- Added the new active codes 700MVISITSWOWW, 800KLIKESTYSM, and 1MMEMBERSTYSMGUYS, refreshed the active-code count to 16, matched 800KLIKESTYSM to the current Ascension 4 reward lock, and left the two stronger new reward bundles clearly marked as unconfirmed until their exact gate is captured in-game.
- Added a new Sailor Piece Progress Trackers hub plus shared Boss Rush, Infinite Tower, Skill Tree, and endgame account trackers, so permanent-system progress now saves once in the browser and stays synced between the tracker hub, the progression page, and the dedicated system pages.
- Refreshed the Trade Values snapshot with newer CCR, demand, and stability notes for gamepasses and notable trade items, and added a visible Apr 13, 2026 snapshot-updated marker on the page.
- Replaced the placeholder Boss Rush permanent-upgrade note with the full confirmed ladder: Damage, Crit Damage, and Crit Chance each cost 1,350
Rush Coins
, Health costs 850, Luck costs 1,725, and the full permanent-upgrade total is now tracked at 6,625
Rush Coins
. - Added the new material and rune image sets across the wiki, so material rows, requirement chips, rune tables, and reference popups now use compressed WebP icons with descriptive alt text, explicit dimensions, and lazy loading.
- Reworked the Materials page interaction so clicking a material no longer awkwardly jumps to itself; material chips now prefer the reference modal flow, and NPC-drop materials can hand off directly into the normal-enemy drop charts when a better target exists.
- Updated material routing so boss-drop materials now point straight to the relevant boss row when that page is the more useful destination, while normal-enemy items still hand off into the NPC drop charts and special non-boss items stay on the Materials page.
- Added dedicated boss-row anchors and tightened deep-link scrolling so material and boss links land with the target row actually in view instead of overshooting too high or too low on long pages.
- Removed misleading boss thumbnail fallbacks that were using weapon or melee art for boss rows when no true boss-character image existed, so bosses now only show thumbnails when the site has a proper portrait for them.
- Added stronger desktop column separators and column tinting across Materials, Normal Enemy Drop Charts, Best Builds, Accessories, Artifacts, Titles, and Bosses tables so large data tables are much easier to scan by column.
- Expanded rune image support beyond the tier list, so rune art now also appears inside the Rune Dungeon and secret-rune rate tables instead of leaving those rows as plain text only.
- Removed the outbound Published References source -card block from page verification sections, keeping the trust and recheck language while dropping the unnecessary external-site promotion.
- Fixed the mobile materials layout so material pills and linked item chips now anchor to the left side of stacked table cards instead of sitting awkwardly toward the center.
- Redesigned the Sailor Piece Calculator page into a wider tool-board layout with larger calculator cards, clearer explanations for comparing different Powers and Spec Passives, and better room for future tools.
Section
2026-04-12 - Artifacts, boss popups, and page polish pass
- Updated Best Builds again so the old +974.2% damage placeholder is gone and the cap tables now reflect the newer max-route assumptions: about +1,048.4% on the sword-focused route, about +1,053.4% on the broad melee-generic route, about 75% to 80% Crit Chance, about 260% to 270% Crit Damage, and about 32,000,000 HP on a truly maxed HP route.
- Added a new All Islands and Map page with a click-to-open island board inspired by the in-game teleport menu, so players can browse major islands, check stage guidance, see important NPCs and bosses, and jump straight into the most relevant follow-up guides from each area.
- Added a new Official Links page that keeps the Roblox game page, official Discord, official Trello, Shadowrise Devs group, and the current Vaulted ValuesX trading tools in one place for faster access.
- Polished the Artifacts page by fixing the S+ tier chip layout, adding clearer section styling, adding the recommended dust-upgrade breakpoint flow, and turning the set farming routes into modal-backed references that can open the full drop pages.
- Updated the Accessories page so the main accessory list now sorts by stat strength and boss-drop obtainment cells open boss info popups with location , route, and drop details.
- Reworked the Cosmetics and Crates page so cosmetic-crate farming is shown as a proper rate table with direct popup links into the normal-enemy crate routes.
- Added boss-popup support across the wiki so Titles, Accessories, and other boss-linked rows can now open reference modals instead of leaving boss names as plain text.
- Made title names clickable on the Titles page and wired boss-name text in drop routes into the same popup system for faster route checks.
- Restyled Rune Dungeon rate rows so W1, W5, W10, and W15 values render as separate chips instead of one long string, making rune farming comparisons much easier to scan.
- Corrected Conqueror Haki wording to the current clean read: +1% damage per level, 7,243 kills to max, and level 35 as the max instead of the older estimated cap.
- Added stronger visual styling to the upper Boss Rush sections so the page opens with clearer separation around the start route,
Rush Key
sources
, and Escanor reward data. - Improved Blessings material readability by giving
Wood
,
Iron
,
Obsidian
,
Mythril
, and
Adamantite
their own color-coded material chips instead of one shared low-rarity look. - Sorted the normal-enemy chest, key, and snapshot tables from lower-level enemies to higher-level enemies so progression routes now read in a more natural order.
- Added a full Wiki Directory page plus a browse-the-wiki section on the homepage so the whole site has a cleaner crawl hub and players have a dedicated all-pages index without cluttering the main navigation.
- Fixed the sitemap again by adding missing category hub pages, so more of the actual published wiki structure now appears in sitemap.xml instead of relying only on homepage discovery.
- Cleaned up the homepage branding and hero copy so the front page now reads more naturally as Sailor Piece Wiki instead of leaning too hard into keyword-stuffed title text.
- Split the build planner out of the shared JavaScript bundle so most pages now load a much smaller app.js while the heavier planner logic only ships to the Best Builds page.
- Added offscreen subsection rendering hints for long pages and fixed stacked mobile-table chip wrapping, including the Dungeon Piece checklist location pills on the Dungeons page.
Section
2026-04-11 - Verification trust pass and latest apology codes
- Added a site-wide verification and sources section across the homepage, About page, category pages, and entry pages so the wiki now explains that updates are cross-checked against in-game info, the Sailor Piece Discord server and FAQ flow, and multiple published guides.
- Added visible source cards to entry pages that already had tracked source IDs, so pages can now show the specific guides used during comparison instead of hiding that data in the generator only.
- Added stronger trust metadata including author and publisher fields in page markup and JSON-LD, plus a verification-focused FAQ on the homepage and About page.
- Added the new active codes SORRYFORTRADELOCK and SORRYFORTHESEISSUES with the reported 30x
Power Shard
, 40x
Passive Shard
, 5x
Secret Chest
, 100x
Clan Reroll
, 4x
Aura Crate
, and 3x
Cosmetic Crate
reward bundle. - Matched the new apology-code reward bundle to the current 500M and 700K visit-code set, so both new codes are currently tracked as player-reported Ascension 4 until a cleaner in-game requirement capture says otherwise.
- Corrected the codes page summary counters so the active and expired totals now match the actual rows shown.
- Updated the build planner artifact editor so Legendary artifacts can now track up to five substats instead of stopping at four.
- Integrated the new WebP weapon and melee image sets across the wiki, using smaller icon images on category cards and larger hero images on matching entry pages.
- Added descriptive image alt text, fixed image dimensions, lazy loading for card thumbnails, and entry-page image schema so the new images help page quality without wasting bandwidth.
- Added a homepage Quick Access panel above the main navigation so popular late-game pages like Ice Queen, Atomic, Shadow Monarch, Moon Slayer, Strongest Shinobi, and Gilgamesh are easier to spot immediately.
- Expanded homepage navigation with direct Infinite Tower and Dungeons links so the main systems cluster now covers more of the endgame loop alongside Boss Rush.
- Updated the Infinite Tower page with screenshot-confirmed permanent upgrade token costs, max bonus totals, and the full 36,500
Tower Token
investment needed to max the tree. - Added the current secret-rune Infinite Tower drop-rate breakdown for Radiant Rune and Primordial Rune, including low-floor and high-floor odds plus the 2x Drop gamepass values.
- Synced the same secret-rune rate table and Infinite Tower-only wording onto the Runes page so players now get the same answer from either route page.
Section
2026-04-10 - Search popups, build math, and stat reroll confirmations
- Added search popup coverage for races, titles, legendary-and-higher traits, legendary-and-higher runes, and collection quest
locations
such as
Slime
, Dungeon Piece, and
Hogyoku Fragment
rows. - Backfilled more screenshot-sourced Materials Overview rows so leftover placeholders now show exact or ranged rates for items such as
Broken Sword
,
Worthiness Fragment
,
Divergent Pulse
,
Slime Shard
,
Energy Shard
,
Cursed Talisman
, and
Calamity Seal
. - Added a New Player Progression Path page that turns the start-from-scratch community roadmap into a cleaner phase-by-phase guide, then surfaced it on the homepage alongside Codes and Ascensions so newer players can find it quickly.
- Moved the large popup reference payload out of inline page HTML and into a shared lazy-loaded reference-data file, cutting the generated site footprint substantially while keeping search popups available on demand.
- Expanded homepage navigation with direct access to important system pages such as Bosses, Boss Rush, Blessings, and Enchantments.
- Updated Rune notes so Secret runes, including Radiant Rune and Primordial Rune, are clearly listed as Infinite Tower chase runes instead of normal Rune Dungeon drops.
- Corrected Rune Level guidance: max Rune Level is 60, every rune obtained gives +1 Rune EXP, 700 total rune drops are needed for max level, and level 60 applies a 1.6x potency multiplier globally instead of leveling each rune type separately.
- Updated Best Builds with separate sword, melee, and luck cap assumptions so max-damage stats are no longer shown as luck-build totals.
- Reworked Luck math to match the in-game breakdown formula: Base + visible source rows first, then 2x Luck gamepass and 2x global event multipliers.
- Added the provided Infinite Tower and Boss Rush Luck reference panel showing 342.1 pre-multiplier Luck and 1,368.4 displayed Luck with both 2x boosts active.
- Updated the theoretical listed- source Luck panel to 392.5 before boosts, 785 with one 2x boost, and 1,570 with both 2x boosts, while keeping the current screenshot reference visible for comparison.
- Updated Ascension Luck totals from 50% to 55% based on the in-game Ascend breakdown, with a note that the exact tier allocation still needs clean tier-by-tier confirmation.
- Updated EXP, Money, and Gem utility rows on Best Builds to show base values separately from 2x gamepass values and added a visible source breakdown.
- Updated Stat Reroll NPC Z-tier values from screenshots and removed uncertainty from confirmed SS/SSS values including Defense SS 25% and Cooldown Reduction SS 10%.
- Updated Stat Reroll grade colors so S, SS, SSS, and Z match the current in-game palette, with Z using the same black-and-white treatment as Secret rarity.
- Added inline rarity-colored text for known materials, keys, accessories, cosmetics, auras, and runes when they appear in drop, material, cost, or reward lists.
- Corrected mixed reward item coloring so
Aura Crates
and
Cosmetic Crates
use Secret styling,
Limitless Key
and
Malevolent Key
use Legendary styling, and chest names follow their own chest rarity instead of inheriting one blanket reward color. - Added a short highlight pulse when material links jump to a specific row on the Materials page so players can spot the exact item faster.
- Added screenshot-matched title name colors across the Titles page, boss title drop columns, and title search popups.
- Added in-game naming aliases for bosses and routes such as Solo Hunter, Vampire King, Limitless Sorcerer, Cursed Vessel, Manipulator, Knight, Soul Reaper, and King of Heroes.
- Corrected the Madoka melee requirement to use the King title instead of Star Maiden and wired title lookups so the quick-link can jump straight to the right Titles section.
- Updated weapon and melee requirement tables so material requirement keys use their rarity colors and show base drop-rate notes when the Materials page has published percentage data.
- Verified the Madoka boss material rates used by the requirement badges, including
Divine Fragment
6%,
Sacred Bow
4%, and
Radiant Core
2%, so rebuilt pages should match the current
source
data after cache refresh. - Renamed visible Hueco Mundo references to Hollow Island while keeping Hueco Mundo as the alias/search name.
- Corrected boss grouping so Rimuru, Atomic, and True Manipulator are treated as material or summon routes instead of natural island spawns; Yamato and Strongest Shinobi now close the natural boss list.
- Updated boss-title chance and pity data from the newer Discord breakdowns, including Battlefield Warlord, Eminence Incarnate, Six Eyed Demon, Frost Empress, The One, Astral Empress, Transcendent Being, and Corrupt Tyrant.
- Filled in more title corrections from newer screenshot checks, including King of Shadows pity 140, Star Maiden pity 110, Golden King and Demon King multi-chance ladders, Strongest Sorcerer and Disgraced One exact ranges, and Cupid's Chosen showing +20% Damage with +20% XP.
- Used the broader drop-table screenshots to tighten multiple boss and material rates, including world-boss
Boss Ticket
,
Dungeon Key
, and Void Reaver odds plus exact Yamato, Ichigo, Aizen, Madoka, and Strongest Shinobi material percentages. - Expanded the difficulty-boss data with newer per-mode material ladders for Gilgamesh, Strongest of Today, Strongest in History, Rimuru, Anos, True Aizen, Blessed Maiden, Saber Alter, and Atomic, and synced the matching material- source rows to those ranges.
- Added the corrected rune-level explanation to the Runes FAQ so the page now repeats the level-60, 700-rune, global-scaling rule outside the main info section.
- Added published Rune Dungeon drop-rate checkpoints for every non-secret rune plus the Infinite Tower floor-rate notes for Radiant Rune and Primordial Rune.
- Expanded Boss Rush with the 300-second grade thresholds, per-grade
Rush Coin
payouts, the 10%-damage reward requirement, and a full wave-by-wave HP reference for each difficulty. - Added a Normal Enemy Drop Charts page for the screenshot-sourced mob tables and wired Materials search hits into quick popups that now show normal-enemy charts for rerolls, chests, keys, and other tracked utility items.
- Expanded Trade Values with more source -checked gamepass, ascension, material, and popular trade item references.
Section
2026-04-10 - Material search and Haki data cleanup
- Added individual material search results so items like
Soul Flame
,
Void Seed
,
Diamond
,
Slime Key
, and
Transmutation Shard
can appear directly in homepage search. - Expanded the Materials page with missing inventory items from screenshot checks, including
Casull
,
Diamond
,
Six Eye
,
Slime Key
,
Slime Shard
,
Worthiness Fragment
,
Broken Sword
,
Tower Token
, Rush Coin, chest items, rerolls, and more. - Updated Conqueror Haki wording so it no longer implies a 25% cap; level 31 showing 31% damage now supports +1% damage per level through at least level 31.
- Added
Transmutation Shard
and other boss-route materials used by True Aizen, Shadow, Atomic, Moon Slayer, Shadow Monarch, Anos, Blessed Maiden, Saber Alter, Strongest Shinobi, and related routes. - Cleaned duplicate material rows and improved material aliases so plural searches like
void seeds
,
diamonds
, and
six eyes
still find the correct page.
Section
2026-04-08 - Major wiki structure and gameplay content expansion
- Reworked category navigation so most main buttons open their actual page directly instead of forcing an extra category-to-entry click.
- Added tier-list style ordering for Weapons / Swords and Melees / Fighting Styles so stronger options appear higher instead of sorting everything alphabetically.
- Expanded weapon and melee pages with requirements, questline notes, evolution paths, F move or mastery routes, material gates, title gates, clan/race/trait gates, and linked material references.
- Added or expanded major progression systems including Ascensions, Runes, Haki, Boss Rush, Dungeons, Infinite Tower, Artifacts, Enchanting Accessories, Blessings, Powers, Spec Passives, Cosmetics, Auras, and NPC Locations .
- Added the code tracker features for used-code checkboxes stored locally in the browser and click-to-copy code text.
- Improved the site design with brighter colors, rarity-coded chips, stronger hover states, footer legal pages, clean page titles, FAQ schema, and mobile layout fixes.