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Overview
Best Builds
- The Best Builds page is a build guide for Sailor Piece.
- Strong builds are layered across weapons, melees, mastery, races, clans, traits, powers, spec passives, titles, accessories, artifacts, runes, and permanent account systems.
Section
Max weapon damage build
| Slot | Best target | What it gives | Why it is good |
|---|---|---|---|
| Weapon | Frost Empress (Rukia) at B10, with Dual Wielder (Kirito), Sun God (Yoriichi), Ice Queen (Esdeath), or Dragon Goddess (Castorice) as S+ backups | B10 blessing adds +25% Damage, +5% Crit Chance, and +8% Crit Damage to the active weapon. | Frost Empress is the sword slot used in this build. The other S+ swords remain route-specific backups. |
| Mastery System | Level 500 Mastery on the active weapon | +32.5% Damage, +32.5% Luck, +2% Crit Chance, +25% Crit Damage, plus a 25% chance for 1.5x DMG. | For damage and luck totals, count Mastery effects and the 1.5x DMG passive only from the mastered sword you are holding. |
| Melee sidecar | The World (Dio), Cosmic Being (Garou), Spirit Warrior (Goku), or Black Reaper as a watchlist sidecar | Coverage slot; the weapon build still mainly counts the active weapon blessing and shared account stats. | Keeps a strong melee route ready for content where the weapon kit is not the cleanest answer. |
| Race | Reaper | +105% Damage, +35% Sword Damage, +120% Max HP, +3% Lifesteal, +12% Damage Reduction, and execute damage below 50% enemy HP. | Best raw weapon-damage race from the secret race captures. |
| Bloodline | Demonic | +32% Damage, +12% Sword Damage Multi, +12% Luck Multi, +2% Lifesteal, +40% Max HP, and a 20% per-hit chance to trigger +30% Damage and 10% slow with a 5-second cooldown. | Checked weapon benchmark bloodline because multi-hit sword skills get multiple chances to roll the passive; Doombringer has higher visible Damage and Luck Multi but rolls once per skill use for its 20% more damage buff. |
| Clan | Amaru with Lightning Fruit | +45% Damage, +25% Power (fruit damage stat), +40% Max HP, +12% Luck, plus Lightning tick stacking up to 20% bonus damage. | Supplied sword build uses Amaru with Lightning Fruit. |
| Trait | Emperor | 2.30x Damage, counted as about +130% over base for visible cap math. | Highest tracked raw damage trait and still useful because cooldown support improves real DPS. |
| Power | Colossus | Up to +34% Damage, +3% Crit Chance, +10% Crit Damage, +35% HP, +15% Luck, plus boss damage. | Checked benchmark power because it combines direct damage, crit, HP, luck, and boss damage. |
| Spec Passive | Rampage | Up to +30% Damage, +4% Crit Chance, +10% Crit Damage, plus Combo Ramp scaling up to 1.30x. | Checked benchmark passive because it stacks damage, crit, crit damage, and live hit scaling. |
| Title | Wrathful Beast | +127.5% Damage. | Highest tracked raw damage title on the current page; the Wrathful Beast Raid UI lists Normal 0.67%, Medium 0.82%, Hard 1%, and Extreme 1.21% title chances, with pity 125. Live clear verification is currently blocked by the Broly Raid bug. |
| Accessory | Toji's Worm at E10 | +272.5% Damage, +230% Defense, +27% Damage Reduction. | Highest currently captured raw-damage accessory line; exact rate, pity, and rarity remain unconfirmed. |
| Relic | Crystal Damage Relic | +40% Damage. | Best captured relic target for weapon-cap counting. |
| Aura | Any legendary Aura | +15% Damage from the top legendary aura line. | This slot is not locked to one named aura. |
| Cosmetic | Legendary cosmetic | +15% Damage from the top legendary cosmetic line, with HP value from the tier. | Use any legendary cosmetic from the top damage tier. |
| Rune | Primordial Rune fully maxed | +120% Damage. | Listed as the damage rune for this build. |
| Artifacts | 4 Sacred Dominion Crit Damage build | 4 Piece Sacred Dominion set is the best. | Use 2 piece Celestial and 2 piece Sacred for nuke-based builds. |
| Stat rerolls | Damage Z, Crit Chance Z, Crit Damage Z | +37% Damage, +7% Crit Chance, and +35% Crit Damage. | Best offensive chase line for a finished weapon build. |
| Skill Tree | Fully maxed, with Damage, Crit Damage, and Crit Chance finished first | +25% Damage, +5% Crit Chance, +25% Crit Damage, and +25% Luck once the full relevant branches are finished. | Keeps the weapon build scaling across all content while still finishing the full account tree. |
Section
Weapon totals
| Category | Stat | Checked total |
|---|---|---|
| Offense | Damage % | 1428.3% Damage with Toji's Worm E10 on the supplied Amaru, Lightning Fruit, Demonic, Colossus, Rampage, and 4 Sacred Dominion sword benchmark |
| Offense | Sword Damage % | 47.5% Sword Damage on the supplied Amaru and Demonic sword benchmark |
| Offense | Melee Damage % | About +5% to +10% |
| Offense | Crit Chance % | 109% Crit Chance on the supplied Sword benchmark |
| Offense | Crit Damage % | 398.7% Crit Damage on the supplied Sword benchmark |
| Offense | Lifesteal % | About +4.5% |
| Utility | Luck % | About +390% listed-source damage-build luck with the currently used Lv. 400+ Mastery item, or about +780% with 2x Luck pass |
Section
Max melee damage build
| Slot | Best target | What it gives | Why it is good |
|---|---|---|---|
| Melee | King of Heroes V2 (Gilgamesh V2), The World (Dio), Cosmic Being (Garou), or Spirit Warrior (Goku) at B10; Black Reaper remains a watchlist route until damage testing is captured | B10 blessing adds +25% Damage, +5% Crit Chance, and +8% Crit Damage to the active melee. | King of Heroes V2 is placed in S+ as the King Update melee route, The World owns the AFK and repeat-loop niche, Cosmic Being is a top live-damage melee route, Spirit Warrior is now the bottom S+ option after the Ghoul Update damage buff, and Black Reaper is tracked separately until its live kit data is captured. |
| Mastery System | Level 500 Mastery on the active melee | +32.5% Damage, +32.5% Luck, +2% Crit Chance, +25% Crit Damage, plus a 25% chance for 1.5x DMG. | For damage and luck totals, count Mastery effects and the 1.5x DMG passive only from the mastered melee you are holding. |
| Weapon sidecar | Frost Empress (Rukia), Dual Wielder (Kirito), Sun God (Yoriichi), Ice Queen (Esdeath), or Dragon Goddess (Castorice) | Coverage slot; the melee build mainly counts the active melee blessing and shared account stats. | Keeps a strong weapon route ready for content where a melee-only setup is awkward. |
| Race | Archangel, with Reaper as the raw-damage swap | +100% Damage, +22% Melee Damage, +55% Luck, +15% Double Drops Chance, +115% Max HP, and extra jumps. | Best melee and farming race; Archangel works cleanly for both sword and melee grinding, while Reaper is the dedicated sword-build race. |
| Bloodline | Empyrean | +35% Damage, +12% Melee Damage, +15% Luck, +5% Damage Reduction, +45% Max HP, and stacking damage-per-tick value. | Checked melee benchmark bloodline and the strongest melee-focused bloodline package. |
| Clan | King | Supplied melee build uses King clan with Empyrean bloodline. | King is the supplied normal-gameplay melee clan recommendation. |
| Trait | Emperor | 2.30x Damage, counted as about +130% over base for visible cap math. | Best overall damage trait and still the safest pick for melee burst paths. |
| Power | Colossus | Up to +34% Damage, +3% Crit Chance, +10% Crit Damage, +35% HP, +15% Luck, plus boss damage. | Checked benchmark power because it combines direct damage, crit, HP, luck, and boss damage. |
| Spec Passive | Rampage | Up to +30% Damage, +4% Crit Chance, +10% Crit Damage, plus Combo Ramp scaling up to 1.30x. | Checked benchmark passive because it gives damage, crit chance, crit damage, and hit scaling together. |
| Title | Wrathful Beast | +127.5% Damage. | Highest tracked raw damage title on the current page, even for melee-centered damage builds. |
| Accessory | Toji's Worm at E10 | +272.5% Damage, +230% Defense, +27% Damage Reduction. | Highest currently captured raw-damage accessory line; exact rate, pity, and rarity remain unconfirmed. |
| Relic | Crystal Damage Relic | +40% Damage. | Best captured relic target for melee-cap counting too. |
| Aura | Any legendary Aura | +15% Damage from the top legendary aura line. | Use any legendary aura with the top flat damage line. |
| Cosmetic | Legendary cosmetic | +15% Damage from the top legendary cosmetic line, with HP value from the tier. | Use any legendary cosmetic from the top damage tier. |
| Rune | Primordial Rune fully maxed | +120% Damage. | Best damage rune still beats every farming or defensive option. |
| Artifacts | 4 Sacred Dominion Crit Damage build | 4 Piece Sacred Dominion set is the best. | Use 2 piece Celestial and 2 piece Sacred for nuke-based builds. |
| Stat rerolls | Damage Z, Crit Chance Z, Crit Damage Z | +37% Damage, +7% Crit Chance, and +35% Crit Damage. | Best offensive chase line because melee styles scale hard with damage and crit. |
| Skill Tree | Fully maxed, with Damage, Crit Damage, and Crit Chance finished first | +25% Damage, +5% Crit Chance, +25% Crit Damage, and +25% Luck once the full relevant branches are finished. | Keeps melee scaling high while still cashing in the full account bonus tree. |
Section
Melee totals
| Category | Stat | Checked total |
|---|---|---|
| Offense | Damage % | 1429.8% Damage with Toji's Worm E10 on the supplied King, Empyrean, Colossus, Rampage, and 4 Sacred Dominion melee benchmark |
| Offense | Sword Damage % | About +10% to +15% |
| Offense | Melee Damage % | 50% Melee Damage on the supplied King and Empyrean melee benchmark |
| Offense | Crit Chance % | 109% Crit Chance on the supplied Melee benchmark |
| Offense | Crit Damage % | 373.7% Crit Damage on the supplied Melee benchmark |
| Offense | Lifesteal % | About +3.5% |
| Utility | Luck % | About +393% listed-source damage-build luck with the currently used Lv. 400+ Mastery item, or about +786% with 2x Luck pass |
Section
Mastery cap add-on
| Benchmark | Old checked total | With current Mastery rules |
|---|---|---|
| Melee damage benchmark | 1261.8% Damage | 1429.8% Damage |
| Sword damage benchmark | 1264.3% Damage | 1428.3% Damage |
| Crit Chance benchmark | 106.5% Crit Chance | 109% Crit Chance |
| Crit Damage benchmark | 348.7% Crit Dmg. | 398.7% Sword Crit Dmg. / 373.7% Melee Crit Dmg. |
| Luck V farming route | 519.5% F2P / 2078% fully boosted | 552.5% no event / 1105% at 2x event / 1657.5% at 3x event (F2P) |
| Fortune Chosen farming route | 510% F2P / 2040% fully boosted | 542.5% no event / 1085% at 2x event / 1627.5% at 3x event (F2P) |
| Level 500 passive | Not counted in flat panel totals | 25% chance for 1.5x DMG on the mastered Sword or Melee |
Section
Max luck farming build
| Slot | Best target | What it gives | Why it is good |
|---|---|---|---|
| Main farming style | Cosmic Being V (Garou) for Crystal Defense AFK, or Gilgamesh / Moon Slayer (Kokushibo) for broader farm routes | Fast clear value rather than a pure Luck stat line. | Luck only matters if the route can still kill quickly; Cosmic Being V has the cleanest current Crystal Defense AFK loop. |
| Mastery System | Level 400+ Mastery on the currently used Melee, Sword, or Fruit for Luck; level 500 on that held item for the passive | +32.5% Luck from the currently used item once the 25 MP, 200 MP, and 400 MP Luck rewards are claimed. A level 500 held item also gives +32.5% Damage, +2% Crit Chance, +25% Crit Damage, plus a 25% chance for 1.5x DMG. | Count only +32.5% Mastery Luck before 2x Luck multipliers. Other mastered equipped slots do not add extra Luck. |
| Weapon sidecar | Frost Empress (Rukia), Dual Wielder (Kirito), Sun God (Yoriichi), Ice Queen (Esdeath), or Dragon Goddess (Castorice) | Damage coverage while the account is built for drops. | Keeps farming speed high when a sword route is better for the content. |
| Race | Archangel | +55% Luck, +15% Double Drops Chance, +100% Damage, +22% Melee Damage, +115% Max HP, and extra jumps. | Best farming race because it combines Luck, duplicate-drop value, combat stats, and movement. |
| Bloodline | Ghoul | +37% Damage, +5% Damage Reduction, effective +22.5% Luck Multi despite displaying as +22%, +12% Melee Damage Multi, +45% Max HP, and a 20% chance for +1 drop. | Checked best grinding bloodline because it combines the highest captured Luck Multi with confirmed extra-drop value. Primordial is now the backup if you do not have Ghoul. |
| Clan | Devil | +42% Damage, +12% Sword Damage, +15% Luck, +60% Max HP, and 30% chance for +1 drop. | Best all-round farming clan; Kuchiki and Senzu are the clear-speed swaps when drops are less important. |
| Trait | Emperor | No direct Luck, but about +130% over-base Damage from the 2.30x Damage line. | Keeps clear speed high, which matters more than a dead Luck-only panel. |
| Power | Subjugator for max Luck panel, or Colossus for safer boss farming | Subjugator can roll up to +17.5% Luck and +40% Damage; Colossus can roll up to +15% Luck and +34% Damage with boss damage. | Subjugator is the highest Luck roll, while Colossus is often safer for actual farming fights. |
| Spec Passive | Two Luck V rolls for highest visible Luck, one Luck V plus one Fortune Chosen for a mixed +1 Drop route, or two Fortune Chosen rolls for stacked +1 Drop value | Luck V gives up to +15% Luck per equipped Sword or Melee passive. Fortune Chosen gives +5% to +10% Luck, plus damage and +1 Drop chance. | Luck from both spec-passive slots stacks, and Fortune Chosen's +1 Drop chance can also stack from both slots. Use two Luck V for 552.5% F2P visible Luck, double Fortune Chosen for 542.5% F2P with stacked +1 Drop chance, or one of each for a middle 547.5% F2P route. |
| Title | Celestial Favor, with Demon Dweller as the faster-clear swap title | +50% Luck from Celestial Favor. | Highest current Luck title, with Demon Dweller kept as the clear-speed swap. |
| Accessory | Toji's Worm at E10 | +272.5% Damage, +230% Defense, +27% Damage Reduction. | No direct Luck, but it is the current captured damage-and-defense accessory leader. |
| Relic | Crystal Luck Relic | +30% Luck. | Best captured relic target for the current farming cap path. |
| Aura | Any legendary Aura | +15% Damage from the top legendary aura line. | Damage still matters for fast clears even on a luck-first build. |
| Cosmetic | Legendary cosmetic | +15% Damage from the top legendary cosmetic line, with HP value from the tier. | Keeps clear speed and survivability high during long sessions. |
| Rune | Radiant Rune fully maxed | +28% Luck. | Best current Luck rune. |
| Artifacts | 4 Sacred Dominion, or 2 Celestial + 2 Sacred for nuke builds | 4 Piece Sacred Dominion set is the best; 2 piece Celestial and 2 piece Sacred is recommended for nuke-based builds. | Use the full Sacred Dominion set as the general best artifact route and the 2+2 setup for nuke builds. |
| Stat rerolls | Luck Z, Damage Z, Crit Chance Z | +12% Luck, +37% Damage, and +7% Crit Chance. | Best farming chase line because it improves both drops and clear speed. |
| Skill Tree | Fully maxed, with the Luck branch always finished | +25% Luck, +25% Damage, +5% Crit Chance, and +25% Crit Damage from key branches. | Luck is the point of this path, but the full tree keeps farming throughput high. |
Section
Luck cap totals
| Category | Stat | Checked total |
|---|---|---|
| Offense | Damage % | 982.8% with two Luck V passives, or 992.8% when the route includes Fortune Chosen |
| Offense | Sword Damage % | 35% |
| Offense | Melee Damage % | 35% |
| Offense | Crit Chance % | 105.5% |
| Offense | Crit Damage % | 366.7% |
| Offense | Lifesteal % | +1% |
| Utility | Luck % | Luck V: 552.5% F2P / 1105% P2W with no event, 1105% / 2210% at 2x event, 1657.5% / 3315% at 3x event. Fortune Chosen: 542.5% / 1085%, 1085% / 2170%, and 1627.5% / 3255% in the same scenarios. |
Section
Max luck multiplier math
| Scenario | Calculation | Displayed luck |
|---|---|---|
| F2P pure Luck V route | Current full-cap stack with Ghoul, Luck V on both equipped spec-passive slots, and the currently used Lv. 400+ Mastery item | 552.5% |
| F2P Fortune Chosen route | Same Ghoul full-cap stack with Fortune Chosen on both equipped spec-passive slots and the currently used Lv. 400+ Mastery item | 542.5% |
| P2W pure Luck V route | 552.5% x 2 from the 2x Luck gamepass | 1105% |
| P2W Fortune Chosen route | 542.5% x 2 from the 2x Luck gamepass | 1085% |
| 2x global event | Doubles the supplied no-event F2P totals | 1105% Luck V / 1085% Fortune Chosen |
| 3x event F2P route | 552.5% x 3 | 1657.5% Luck V / 1627.5% Fortune Chosen |
| 3x event P2W route | 1105% x 3 or 1085% x 3 | 3315% Luck V / 3255% Fortune Chosen |
| Primordial backup pure Luck V route | About 545% with Primordial instead of Ghoul after two Luck V passives and the currently used Lv. 400+ Mastery item | Use only if Ghoul is not owned yet. |
| Primordial backup Fortune Chosen route | About 535% with Primordial instead of Ghoul after two max Fortune Chosen passives and the currently used Lv. 400+ Mastery item; one Luck V plus one Fortune Chosen sits around 540% | Use only if Ghoul is not owned yet. |
Section
Max luck source checklist
| Layer | Best current luck source | Luck counted |
|---|---|---|
| Base | In-game Luck panel baseline | +100% Luck |
| Race | Archangel | +55% Luck |
| Clan | Devil | +15% Luck |
| Title | Celestial Favor | +50% Luck |
| Power | Subjugator | +17.5% Luck |
| Spec passives | Two Luck V rolls for highest visible Luck, one Luck V plus one Fortune Chosen for a mixed +1 Drop route, or two Fortune Chosen rolls for stacked +1 Drop value | +30% Luck on two Luck V rolls; +25% Luck and one +1 Drop chance on one Luck V plus one max Fortune Chosen; +20% Luck and two stackable +1 Drop chances on two max Fortune Chosen rolls. |
| Rune | Radiant Rune fully maxed from Infinite Tower | +28% Luck |
| Skill Tree | Luck branch fully maxed | +25% Luck |
| Stat Reroll NPC | Luck Z line | +12% Luck |
| Ascensions | Ascension 1 through Ascension 10 completed | +55% Luck |
| Infinite Tower | Permanent Luck upgrade fully maxed | +15% Luck |
| Boss Rush | Permanent Luck upgrade fully maxed | About +15% Luck |
| Guild | Maxed Guild luck bonus on the newer best-stats sheet | +10% Luck |
| Bloodline | Ghoul for the current grinding line | Effective +22.5% Luck Multi, displayed as +22%, and 20% chance for +1 drop |
| Relic | Crystal Luck Relic | +30% Luck |
| Crystal Defense | Permanent Luck upgrade fully maxed | +15% Luck |
| Mastery System | Level 400+ Mastery on the currently used Melee, Sword, or Fruit | +32.5% Luck from the claimed 25 MP, 200 MP, and 400 MP rewards on the current item |
| Index System | 215 total Index milestone path completed | +25% Luck |
| Listed source subtotal | Current visible-row subtotal before the 2x Luck gamepass, with both equipped spec-passive Luck rolls and the currently used Mastery item included | 552.5% with two Luck V passives, 547.5% with one Luck V plus one max Fortune Chosen, or 542.5% with double Fortune Chosen and stacked +1 Drop chance |
Section
Universal max-out checklist
| Layer | Target | Why it matters |
|---|---|---|
| Ascension | Ascension 10 | Adds permanent account stats including Luck, Money, Gems, and cooldown value. |
| Armament Haki | Level 100 | Core damage scaling for every route. |
| Observation Haki | Level 50 | Part of the current capped account assumptions. |
| Conqueror Haki | Level 35 and active | Adds a large damage layer that every max build assumes. |
| Skill Tree | 490 SP target and all major branches finished | Locks in Damage, Crit Chance, Crit Damage, Luck, and HP branches. |
| Index completion | 215 total Index for all visible upgrades | +35% Damage, +25% Luck, +25% Crit Damage, +3.5% Crit Chance, and +25% HP from the current Index milestone path. |
| Mastery System | Level 400+ on the currently used Melee, Sword, or Fruit for the luck cap; level 500 on the held item for the passive | +32.5% Luck from the current mastery item after the 25 MP, 200 MP, and 400 MP Luck rewards are claimed. The held item contributes the other Mastery effects and the separate 25% chance for 1.5x DMG after those bonuses are claimed. |
| Weapon Blessing | B10 | Needed for max weapon-route totals and useful sidecar scaling. |
| Melee Blessing | B10 | Needed for max melee-route totals and useful sidecar scaling. |
| Accessory Enchant | E10 | Pushes top accessories like Light Outfit, Brisbane Armor, Frozen Outfit, and Dual Outfit to their final damage and defense line. |
| Artifacts | 4 legendary pieces at level 15 with the right set and substats | Sacred Dominion and artifact rolls are a major damage, crit, and HP layer. |
| Artifact Milestone | Level 40 | Completes the current artifact milestone layer. |
| Rune | Current maxed rune stat target | Primordial for damage routes, Radiant for Luck routes. |
| Tower upgrades | Damage, HP, Crit Damage, Crit Chance, and Luck fully maxed | Permanent account-wide stat layer. |
| Boss Rush upgrades | Damage, Health, Crit Damage, Crit Chance, and Luck fully maxed | Permanent account-wide stat layer. |
| Crystal Defense upgrades | Damage, Crit Damage, Crit Chance, HP, and Luck fully maxed | Permanent account-wide stat layer that directly affects current cap math. |
| Stat rerolls | Endgame Damage Z, Crit Chance Z, Crit Damage Z, and Luck Z lines | The final visible gap between near-max and perfect builds often lives here. |
Related Pages
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What does the Builds page do in Sailor Piece Wiki?
The Builds page shows theoretical endgame cap setups, compares max damage and luck paths, and helps players plan what upgrades to chase next.
Does the build planner use the full game pool?
It is built to include the tracked weapons, melees, powers, titles, races, clans, traits, accessories, auras, runes, artifacts, and more so players can mark what they already own.
Can the build planner suggest the next best upgrade?
Yes. The progression section ranks stronger options by slot so players can see what to farm next based on value and difficulty.
What is the difference between benchmark stats and theoretical cap stats?
A benchmark reflects a real current setup, while the theoretical cap assumes the strongest full setup with top rerolls, maxed systems, and best-in-slot gear.