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Open Grinding Time Calculator Estimate Rush Coin grind time from your average Boss Rush clear speed and coins per clear.Overview
Boss Rush
- Boss Rush is a system guide in Sailor Piece.
Section
How to start Boss Rush
- Travel to Sailor Island.
- Go through the main gates and head to the right side of the island.
- Find the three Boss Rush NPCs and use the central NPC to open the portal.
- Spend 1
Rush Key
and choose your difficulty before entering the 15-wave run.
Section
Rush Key sources
| Source | Details |
|---|---|
| NPC drops | Current wiki chart ranges from Thief 0.0385% up to Ghoul Members 0.26% on the strongest normal-enemy line |
| Best enemy lines | Ghoul Members 0.26%, Strong Slayer 0.245%, Spirit Fighter 0.23%, Fast Ninja 0.21%, and Strong Bandit 0.195% |
| Merchant route | Tracked 175 Gem merchant purchase route |
| Rush Shop buyback | Rush Keys can be bought back for 1 Rush Coin each after you start farming the mode |
| Fast farm note | Shinjuku Island and later enemy lines are the cleanest key farms once you can clear them quickly |
Section
Boss Rush shop and upgrades
| Type | Details |
|---|---|
| Permanent upgrades | Boss Rush Upgrades were added during the Escanor update. Spend Rush Coins at Sailor Island on Damage, Critical Damage, Critical Chance, HP, and Luck. |
| Listed shop buyout | Buying one of each listed non-upgrade shop item costs 1,927 Rush Coins total |
| Sun Armor | 250 Rush Coins |
| Aura Crate | 1,200 Rush Coins |
| Secret Chest | 400 Rush Coins |
| Mythic Chest | 40 Rush Coins |
| Legendary Chest | 15 Rush Coins |
| Epic Chest | 6 Rush Coins |
| Clan Reroll | 5 Rush Coins |
| Rare Chest | 3 Rush Coins |
| Trait Reroll | 2 Rush Coins |
| Race Reroll | 2 Rush Coins |
| Dungeon Key | 2 Rush Coins |
| Common Chest | 1 Rush Coin |
| Boss Key | 1 Rush Coin |
Section
Boss Rush upgrade costs
| Upgrade | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Total cost |
|---|---|---|---|---|---|---|
| Damage | 100 | 150 | 250 | 350 | 500 | 1,350 |
| Critical Damage | 100 | 150 | 250 | 350 | 500 | 1,350 |
| Critical Chance | 100 | 150 | 250 | 350 | 500 | 1,350 |
| HP | 75 | 100 | 150 | 200 | 325 | 850 |
| Luck | 125 | 200 | 300 | 450 | 650 | 1,725 |
| Full total | - | - | - | - | - | 6,625 Boss Rush Coins |
Section
Total stats (max level)
| Stat | Max bonus | Per level |
|---|---|---|
| Damage | +25% | +5% per level |
| Critical Damage | +15% | +3% per level |
| Critical Chance | +5% | +1% per level |
| HP | +37.5% | +7.5% per level |
| Luck | +15% | +3% per level |
Section
Boss Rush clear rewards
| Difficulty | Sin of Pride drop rate | Rush Coin payout range |
|---|---|---|
| Easy | 0.6% | C to SSS clears pay 1 to 6 Rush Coins |
| Medium | 0.85% | C to SSS clears pay 2 to 8 Rush Coins |
| Hard | 1.25% | C to SSS clears pay 3 to 10 Rush Coins |
| Extreme | 1.85% | C to SSS clears pay 4 to 14 Rush Coins |
Section
Clear grades and timer thresholds
| Grade | Clear time |
|---|---|
| SSS | 30 seconds or less |
| SS | 60 seconds or less |
| S | 120 seconds or less |
| A | 180 seconds or less |
| B | 240 seconds or less |
| C | 300 seconds or less |
Section
Rush Coin payouts by clear grade
| Difficulty | SSS | SS | S | A | B | C |
|---|---|---|---|---|---|---|
| Easy | 2 to 6 | 2 to 5 | 2 to 4 | 2 to 4 | 2 to 3 | 1 to 3 |
| Medium | 3 to 8 | 3 to 7 | 3 to 6 | 2 to 5 | 2 to 4 | 2 to 4 |
| Hard | 6 to 10 | 5 to 10 | 5 to 9 | 3 to 7 | 3 to 6 | 3 to 5 |
| Extreme | 8 to 14 | 7 to 12 | 6 to 11 | 5 to 9 | 4 to 8 | 4 to 7 |
Section
Current payout certainty
- Easy, Medium, and Extreme still follow the older published payout chart cleanly enough for the current wiki version.
- Hard S is the only top Hard-grade payout treated as directly settled on this page right now: repeated live clears put it at 5 to 9
Rush Coins
. - Hard SS and Hard SSS are currently left as provisional inferred rows at 5 to 10 and 6 to 10 so they stay above the confirmed S line without pretending the full Hard ladder is fully proven yet.
Section
Boss Rush HP by wave
- Easy: W1 90M, W2 112M, W3 135M, W4 180M, W5 225M, W6 270M, W7 315M, W8 360M, W9 450M, W10 585M, W11 720M, W12 900M, W13 1.08B, W14 1.35B, W15 1.8B.
- Medium: W1 270M, W2 338M, W3 405M, W4 540M, W5 675M, W6 810M, W7 945M, W8 1.08B, W9 1.35B, W10 1.75B, W11 2.16B, W12 2.7B, W13 3.24B, W14 4.05B, W15 5.4B.
- Hard: W1 675M, W2 844M, W3 1.01B, W4 1.35B, W5 1.69B, W6 2.02B, W7 2.36B, W8 2.7B, W9 3.38B, W10 4.39B, W11 5.4B, W12 6.75B, W13 8.1B, W14 10.12B, W15 13.5B.
- Extreme: W1 1.8B, W2 2.25B, W3 2.7B, W4 3.6B, W5 4.5B, W6 5.4B, W7 6.3B, W8 7.2B, W9 9B, W10 11.7B, W11 14.4B, W12 18B, W13 21.6B, W14 27B, W15 36B.
- HP scales up by about 55% per player when another person is inside the dungeon, so duos and trios should expect a much fatter health pool.
Section
Exclusive Boss Rush drops
| Drop | Published rate | Notes |
|---|---|---|
| Sin of Pride | 0.6% to 1.85% | Main special weapon from the Escanor boss |
| The One title | 0.85% to 1.75% | The One title is currently tracked at +65% Damage |
| Sun Armor | 0.5% to 1.5% | Shop purchase or direct Boss Rush drop depending on your luck |
Section
Team play notes
- Running with up to three players is still the safest clear-speed setup when the team can keep wave timers low.
- You still need to personally contribute at least 10% of the total rush HP or the run will not pay out end rewards.
- Extreme difficulty scales boss HP very hard and is much smoother with coordinated burst builds.
- Escanor can appear up to three times in one run, but his spawn is not guaranteed.
- Madoka and Dragon Slayer/Ragna are random Boss Rush or Infinite Tower boss spawns. Abyssal Empress and Abyssal Outfit are tracked as Infinite Tower boss reward lines that can roll from any boss that spawns there, with chance based on floor.
Tracker
Boss Rush progress tracker
Track your current Rush Coin stash, the cheapest next permanent upgrade, and the total coins still left until Boss Rush is fully maxed.
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