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Overview
Stat Reroll NPC
- Stat Reroll NPC is a system guide in Sailor Piece.
- Current public build guides push players toward SSS at minimum, while newer late-game advice also talks about chasing Z-tier lines once the rest of the build is already online.
Section
Where to find the Stat Reroll NPC
Section
What stats you can reroll
| Stat line | What it affects |
|---|---|
| Damage % | Your overall outgoing damage |
| Defense % | Your total defense scaling |
| Cooldown Reduction | How quickly your moves come back |
| Crit Chance | How often you land critical hits |
| Crit Damage | How hard critical hits scale |
| Damage Reduction | How much incoming damage is reduced |
| Luck | Drop and farm-oriented luck scaling |
Section
Current reroll window details
| Part | Current settled detail |
|---|---|
| Single stat reroll | 1,000 Gems per stat reroll shown in the current UI |
| Reroll all | 500 Gems shown in the current UI |
| Pity display | Current screenshots show SS pity at 200 rerolls, SSS pity at 500 rerolls, and no pity for Z |
| Z chance | Tracked at 0.0125% on the provided screenshot note |
| Grade goal | Current public build advice aims for SSS at minimum, with Z tier treated as the true end-game chase |
| Confirmed coverage | The six combat lines below are now screenshot-confirmed across the visible grade ladder. Luck still needs a cleaner full current ladder check. |
| Best-use timing | Best saved for later progression once your weapon, melee, power, and trait routes are already established |
Section
Rank chances (F to Z)
| Rank | Chance |
|---|---|
| F | 40% |
| E | 25% |
| D | 15% |
| C | 10% |
| B | 5% |
| A | 3% |
| S | 1.45% |
| SS | 0.5% |
| SSS | 0.05% |
| Z | 0.0125% (tracked separately, no pity) |
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Pity and Z-tier notes
- Reroll All costs 500 Gems in the current UI.
- A single stat reroll costs 1,000 Gems in the current UI.
- SS pity is tracked at 200 rerolls.
- SSS pity is tracked at 500 rerolls.
- Z has no pity and is being tracked separately at 0.0125%.
Section
Confirmed grade table
| Stat line | F | E | D | C | B | A | S | SS | SSS | Z |
|---|---|---|---|---|---|---|---|---|---|---|
| Damage % | +5% | +7% | +10% | +12% | +15% | +17% | +20% | +25% | +30% | +37% |
| Defense % | +5% | +7% | +10% | +12% | +15% | +17% | +20% | +25% | +30% | +40% |
| Cooldown Reduction | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +10% | +12% | +15% |
| Crit Chance | +1% | +1% | +2% | +2% | +3% | +3% | +4% | +5% | +6% | +7% |
| Crit Damage | +2% | +5% | +6% | +7% | +10% | +12% | +15% | +20% | +25% | +35% |
| Damage Reduction | +1% | +2% | +3% | +4% | +5% | +6% | +8% | +10% | +12% | +15% |
| Luck | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +10% | +12% |
Section
How players usually use this system
- Damage, Crit Chance, Crit Damage, and Cooldown Reduction are usually the first lines players chase for combat builds.
- Luck is more valuable when you are farming bosses, runes, artifact pieces, and low-drop materials.
- Defense and Damage Reduction become more important for Infinite Tower, Boss Rush, and harder dungeon farming.
- Do not burn all your gems here too early if you still need gems for key unlock systems like Haki, Powers, or late-game weapons.